Arnie II
Arnie II, developed by Zeppelin Games in 1993, is a computer game and sequel to Arnie. It was written by David Sowerby with graphics by Neil Hislop. The music was created by Andrew Rodger.[1] The game's manual says that "Arnie has been chosen to perform four missions that require stealth, skill and extreme violence."
Arnie II | |
---|---|
Developer(s) | Zeppelin Games |
Publisher(s) | Zeppelin Games |
Platform(s) | Amiga, Commodore 64, DOS |
Release | 1993 |
The muscleman shoots and bombs his way through four enemy-infested territories:
- Shutting down a chemical plant by blowing up enough pipeline valves.
- Clearing an airfield of enemy soldiers, tanks and helicopters.
- Climbing from battleship to battleship in a hostile harbour.
- Rescuing as many prisoners as possible from a jungle POW camp.
There are enemies on every level, from simple infantry armed with rifles, mortars or rocket launchers to machine team teams, missile batteries and tanks. Most of the opponents are stationary and stolidly fire in a single direction; however, foxholes release cannon-fodder at a constant rate.
To destroy such nests or to efficiently dispatch groups of soldiers, Arnie has a limited supply of grenades. Some dead foes drop more powerful weapons as well as invaluable first aid kits and extra lives.
Although the game's name alludes to Arnold Schwarzenegger, Arnie II is not a licensed title and is not based on any movie.
Reception
Commodore Force thought this was a disappointing sequel, criticising the poorly implemented isometric perspective and weak enemy AI. It received a score of 57%.[2]