Astroneer

Astroneer is a sandbox adventure game developed by System Era Softworks. The game was released through early access in December 2016 before a full release in 2019. The player is tasked with colonizing planets, creating structures, and collecting resources. Astroneer has no set goal or storyline, though each planet holds challenges for players to complete.

Astroneer
Astroneer concept art
Developer(s)System Era Softworks
Publisher(s)System Era Softworks
Designer(s)Jacob Liechty
Programmer(s)
  • Brendan Wilson
  • Zabir Hoque
  • Sam Wolpert
Artist(s)
  • Adam Bromell
  • Paul Pepera
Composer(s)Machinefabriek
EngineUnreal Engine 4
Platform(s)
Release
  • Windows, Xbox One
  • February 6, 2019
  • PlayStation 4
  • November 15, 2019
Genre(s)Sandbox, adventure
Mode(s)Single-player, multiplayer

Gameplay

The astroneer reshapes the environment using the "terrain tool"

Astroneer is a sandbox adventure game played from a third-person view. Its open world planets, wherein terraforming can take place, are subject to procedural generation, with the exception of some planet specific resources. The player controls an astronaut (called an astroneer) who navigates on foot, or by rover or spacecraft.

Crafting

Craftable items include rovers, buggies, spaceshuttles, storage silos, atmospheric condensers, research chambers, component smelters, batteries, generators, turbines, and solar panels. For example, ammonium can be converted into hydrazine fuel for an astroneer's spacecraft, or used in its raw form to create a limited-use thruster. When low on oxygen, the astroneer recharges by staying near craftable tethers, which can be chained over long distances to prevent suffocation. As of the game's full release, an "oxygenator" is required to provide extended reach of oxygen when tethering.

Terrain Tool

Every astroneer has a Terrain Tool, which allows the player to gather resources and reshape the landscape. Resources, such as organic material, quartz, lithium, ammonium, and resin, are neatly packaged by the Terrain Tool into convenient stacks. These stacks can then be snapped into slots on the astroneer's backpack, storage units, research chambers, etc. Certain resources, such as titanite or clay, can be smelted or combined into more advanced materials. The astroneer also has the option to research and craft upgrades to the Terrain Tool, which can be plugged and unplugged at will.

Backpack

Other than the Terrain Tool, the Backpack is the astroneer's main tool. The Backpack functions as the player's inventory and HUD, with two quick-use slots, eight storage slots, a basic 3D printer, a small internal power supply (shown by a column of yellow segments), and a built-in oxygen tank (shown as a horizontal blue bar). The Terrain Tool, which also has three slots that can be used for storage, hangs from the side of the Backpack when not in use. The Backpack also contains the Research Catalog, which the player uses to unlock new crafting blueprints.

Development and release

The game came about after Adam Bromell was showing his friend Paul Pepera a "personal art project" consisting of a space man, According to Bromell the two "started kind of riffing on this, like is there a possibility of a game in here?" Eventually Peperra contacted two of his friends and the four started System Era to develop the game. At first they worked on the game only part time but two years in Bromell in an interview stated that they were about ready to commit to the project full time.[1]

The art style was partly inspired by a desire by Bromell to get away from something that looked like Minecraft stating "there are enough games that do that already". Instead the team adopted an art style that consists of "curved geometric, sort of broad vibrant colors". Bromell notes that the no frills art style served a practical purpose as well as it let them quickly build new ideas into the game. Initially the game used a more traditional high polygonal style however after participating in a diorama building contest concerned with the "low poly" style he changed his mind.[1]

Astroneer was announced in October 2015 by System Era Softworks[2] and is developed with the Unreal Engine 4.[3] Co-founder and lead artist Paul Pepera died on March 27, 2017, 4 months after Astroneer's early access release.[4][5]

Astroneer was first released in early access for Steam, Windows and Xbox One on December 16, 2016 before it officially released on February 6, 2019.[6][7] A PlayStation 4 version was released on November 15, 2019.

Reception

Awards

YearAwardCategoryResultRef
2019 SXSW Gaming Awards Gamer's Voice: Video Game Won [10]
2019 Webby Awards Adventure Game Won [11]
Best Art Direction (People's Voice) Won
Best Game Design (People's Voice) Won
Best User Experience Won
Best Visual Design (People's Voice) Won
2020 2020 Webby Awards Independent Creator Won [12]

References

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