Baldo (video game)

Baldo is an upcoming action-adventure role-playing video game developed and published by NAPS team. It will be released for Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows.[1][2] The Switch version of the game was scheduled to be released first in summer 2020 as a timed console exclusive, but the game was indefinitely delayed in September of that year.[3]

Baldo
Developer(s)NAPS team
Publisher(s)NAPS team
Designer(s)Fabio Capone
Composer(s)Gianluca Cucchiara
Platform(s)PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows
ReleaseTBA
Genre(s)Action-adventure, role-playing

Inspired by The Legend of Zelda and Studio Ghibli's movies, it is an action adventure RPG, with puzzles, exploration and combat, set in a crafted hand-drawn open world.[4][5]

Plot

Baldo takes place in the fictional land of Rodia. In undergrounds of this world owls sealed a powerful creature without a heart. According to the prophecy, this creature will free itself when a "pure child" is born. This prophecy has begun to come true and the player's task is to overcome its consequences.[1]

Production

Baldo has been in production for 15 years by Italian studio NAPS team. The studio's artist Fabio Capone stated that: "The idea started a long time ago, as a game called The Dark Knight ... That project ended once the GameBoy Advance era came to an end. It was a shame. A few years ago, once technology that allowed better cartoon shading came around, we thought it was a good time to get our hands on the project once again."[4][1]

The game is inspired by The Legend of Zelda: "It isn't focused on combat mainly, although that's a big part of it, but it will share a lot of elements from the Zelda series ... At its core Baldo is a puzzle and dungeon game, although there are plenty of other secrets inside".[4][5]

The game features a hand-drawn art style inspired by Japanese anime, including movies by Studio Ghibli and works by Hayao Miyazaki, with decrepit ruins, mystical libraries and quaint forest towns filling the screen, each with their own distinctive colours and picturesque backgrounds.[4] Capone stated: "I've always loved Japanese anime and that style since I was a kid. I always dreamed about a game that could bring people into that kind of magical world. No one's done that yet, so I decided to do it myself.[4]

References

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