Border Crossing (adventure)
Plot summary
Border Crossing is an adventure in which the player characters sneak across the East German border to investigate a location, and sneak back across the border.[1]
Reception
Nick Davison reviewed Border Crossing for Imagine magazine, and stated that "It is not really a 'combat' scenario, which makes it unsuitable for many players and GMs. Rather the emphasis is on getting to the objective and back without causing trouble. Nevertheless, the detail is impressive."[2]
Marcus L. Rowland reviewed Border Crossing for White Dwarf #54, giving it an overall rating of 9 out of 10, and stated that "Border Crossing shows the potential of the system, and could really work with almost any game of the type. It's odd that nothing so sensible has appeared before."[3]
Greg Porter reviewed Border Crossing in Space Gamer No. 73.[1] Porter commented that "Border Crossing is well-written, with enough challenges and variations to keep even the best agent son their toes. The layout makes it easy to find the tables and maps needed, and the background information makes it a useful tool for any GM running Eastern Bloc scenarios. It's well worth the money."[1]
References
- Porter, Greg (Mar–Apr 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (73): 37–38.
- Davison, Nick (April 1984). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (13): 40.
- Rowland, Marcus L. (June 1984). "Open Box". White Dwarf. Games Workshop (Issue 54): 22–23.