Cloudberry Kingdom
Cloudberry Kingdom is a platform game created by Pwnee Studios.[2] The game uses a set of algorithms developed by Jordan Fisher to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics.[3]
Cloudberry Kingdom | |
---|---|
Developer(s) | Pwnee Studios |
Publisher(s) | Ubisoft |
Platform(s) | Microsoft Windows, PlayStation 3, Wii U, Xbox 360 |
Release | PlayStation 3 July 30, 2013 Steam, Xbox 360 July 31, 2013[1] Wii U August 1, 2013 |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Cloudberry Kingdom is a downloadable title for Mac OS X, Microsoft Windows, PlayStation 3, Wii U and Xbox 360.[4][5]
References
- "在 Steam 上购买 Cloudberry Kingdom™ 立省 75%" (in Chinese and English). Steam. Retrieved 2016-10-19.
- "Pwnee Studios /about/". pwnee.com. Archived from the original on 2013-01-31. Retrieved 2012-11-17.
- "How to Make Insane, Procedural Platformer Levels". gamasutra.com. Retrieved 2012-11-17.
- "Indie game Cloudberry Kingdom hitting Wii U in December, utilizing Kickstarter". gonintendo.com. May 10, 2012.
- "Cloudberry Kingdom Will Destroy You - With A Smile". Ign.com. May 10, 2012. Retrieved 2012-11-17.
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