Dana S. Nau
Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland Department of Computer Science in College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has many PHD students, including Qiang Yang who graduated in 1989. He has more than 300 publications[1] and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology,[2] the development of the SHOP and SHOP2[3] HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7).[4] He is a Fellow[5] of the AAAI.
Dana S. Nau | |
---|---|
Born | December 1951 69) Illinois | (age
Nationality | United States |
Alma mater | Duke University - Ph.D., 1979 University of Missouri-Rolla - B.S., 1974 |
Known for | automated planning and scheduling, HTN planning, game tree pathology |
Scientific career | |
Fields | Computer Science, Artificial Intelligence |
Institutions | University of Maryland, College Park |
Honors
- 1996 – Fellow, AAAI
- 2013 – Fellow of the Association for Computing Machinery[6]
References
- http://www.cs.umd.edu/~nau/publications.html
- Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence. 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9.
- http://www.cs.umd.edu/projects/shop/
- http://www.laas.fr/planning
- http://www.aaai.org/Awards/fellows-list.php
- ACM Names Fellows for Computing Advances that Are Transforming Science and Society Archived 2017-09-15 at the Wayback Machine, Association for Computing Machinery, accessed 2013-12-10.
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