Digger (video game)

Digger is a video game released by Canadian developer Windmill Software in 1983 for the IBM PC. Digger is similar in design to the 1982 arcade game Mr. Do!. Digger was developed by Rob Sleath, the primary developer of Windmill games. In 1984, Digger was converted to run on IBM PCjr and IBM JX, the Japanese version.

Digger
Developer(s)Windmill Software
Publisher(s)Windmill Software
Designer(s)Rob Sleath
Platform(s)IBM PC
Release1983
Genre(s)Action
Mode(s)Single-player, multiplayer

Gameplay

Many features of Digger are similar to those in the arcade games Mr. Do! and Dig Dug. The player is placed in an underground maze and can dig horizontal and vertical tunnels through it. At least one tunnel already exists at the start of play. At various points on the board are emeralds (usually in clusters) and bags of gold. Monsters (initially in the "nobbin" form) appear at the top-right corner. If earth is excavated from under a gold bag, then the bag will wobble for a few seconds and then drop; if it falls more than one row, it will break open after falling, releasing gold, which can be collected. Bags can be pushed left or right into vertical paths, with similar results. Falling bags will squash monsters, but they will also squash the digger. The digger has a weapon, which fires in a straight line, but takes several seconds to recharge (taking longer as the levels go higher).

Monsters sometimes change from the "nobbin" form to the "hobbin" form, more frequently on higher levels. Hobbins also have the power to excavate and can destroy emeralds and gold bags while doing so.

When a monster is killed, another will appear at the top-right corner of the screen, up to a maximal number, which depends on the level. Once all the monsters for the level have been created, a cherry appears in the top-right corner. If the digger collects this, bonus mode is entered, and for about fifteen seconds (which decreases as the game level gets higher) the digger is able to eat the monsters. Accordingly, the monsters now run away from the digger rather than towards it (similar to Pac-Man).

A level ends when all the emeralds are gone or all the monsters have been killed.

Scoring

The player scores 25 points for collecting an emerald, with a bonus of 250 if eight are collected in immediate succession. Killing a monster by shooting it or dropping a gold bag on it scores 250 points; in bonus mode, the player scores 200 points for eating the first monster, 400 for eating the second, and so on, doubling each time. Collecting gold earns 500 points, and entering bonus mode 1000. A new life is awarded at each multiple of 20000 points.

Music

During normal game play "Popcorn" is used as background music. In bonus mode the Overture to Wilhelm Tell by Gioachino Rossini plays. If the player dies, a rendition of Frédéric Chopin's Piano Sonata No. 2 in B flat Minor (also known as The Funeral March) is played, accompanied with a picture of a RIP gravestone. Digger used a pulse-width modulation sound system, which was unusual and advanced for 1983.

Legacy

In 1998, Andrew Jenner created a free-software version under GPL of the game, called Digger Remastered,[1] by reverse engineering the original game. Around 2004 the original source code also became available, but only for "historical interest" and not under a free license.

Digger Remastered is available for AmigaOS, DOS, Linux, GP2X, Java, OS X, Wii, MorphOS, RiscOS, Dreamcast, Unix and Windows.[2] Digger Wii is a homebrew port of Digger Remastered to Nintendo Wii.[3] Digger Mobile Edition is a port for mobile phones (or small devices capable of running Java ME).[4] Digger Classic is a port of Digger Remastered to Android.[5]

An enhanced remake titled Digger HD was developed by Creat Studios and released on October 1, 2009 for PlayStation 3.

There have also been instances of a Digger fan creating versions of the game [6] in BASIC, between 1999 and 2004, being unable to find the original game. The source code is now released under GPL.

In 2018 a non-commercial fan remake of Digger has been developed for Commodore 64[7] using cc65.

References

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