Dungeon Command
Dungeon Command is a board game first published in 2012 by Wizards of the Coast. It was created by Rodney Thompson.
Years active | 2012–present |
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Genre(s) | Board game |
Players | 2 to 4 |
Overview
Dungeon Command is a board game that comes in separate packs that are meant to be combined with one another.[1]
Gameplay
Dungeon Command is a competitive miniatures game for two to four players, with a tactical aspect of game play that is handled by a card system.[2]
Contents
Each of the twelve-character starter sets comes as a box with tile to create the dungeon or outdoor setting, and includes twelve miniatures, Order and Character cards, and counters for keeping track of damage.[2] Titles for packs include Sting of Lolth, Heart of Cormyr, Tyranny of Goblins, Curse of Undeath, Blood of Gruumsh.[1]
Reception
Ben Kuchera of Penny Arcade called Dungeon Command an example of the "love of experimentation" shown by Wizards of the Coast to "take the world of Dungeons & Dragons and zoom in and out to varying degrees".[2] Dave Banks from Wired commented on Dungeon Command: "These fast-paced, constantly changing games are both incredibly fun and intensely satisfying … and they’re unlike any D&D game you’ve ever played in the past."[1]
DieHard GameFan said that "with only two sets to pick from, there's not a lot to sustain interest in Dungeon Command. It's a fun game, but don't expect the variety, customization or popularity of the old D&D minis game – and thus it'll be a lot harder to find people to play against."[3]
References
- "Dungeon Command Offers D&D Enjoyment Without the Dice". Archived from the original on 2013-07-06. Retrieved 2017-03-06.
- "The Penny Arcade Report". Archived from the original on 2012-10-31. Retrieved 2012-10-18.
- "Tabletop Review: Dungeon Command (Dungeons & Dragons) - Diehard GameFAN 2018".