Flag Capture

Flag Capture is a video game published in 1978 by Atari, Inc. for the Atari 2600. It is based on the traditional game Capture the flag.[1] The game was designed and programmed by Jim Huether.[2] The cover art for the game was by John Enright.[3]

Flag Capture
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Jim Huether
Platform(s)Atari 2600
Release
Genre(s)Puzzle
Mode(s)Single-player, two-player

The game was later included with the Atari Flashback 3 console.[4]

Gameplay

The player is shown a grid with white squares in it and must guess which square the flag is behind. To aid the locating of the flag the player may be shown a flag or a number to indicate where the flag may be.[5]

The game may be played in single-player mode, or in a two-player mode where the players play together.[1]

Reception

The reception both at the time of the release and later has been overwhelmingly negative. Videogamecritic.com in their review criticised the controls, the gameplay, the sound, and the graphics.[5] In Classic Home Video Games, 1972-1984: A Complete Reference Guide Brett Weiss described it as "one of the most primitive looking (and sounding) games ever".[1]

The game was, among a number of other Atari games, recommended for use in cognitive rehabilitation as it trained co-ordination of visual input with motor output.[6] The game was also used in a psychological test carried out on subjects from the US Navy related to skill-retention.[7]

References

  1. Weiss, Brett (2011). Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland. p. 45. ISBN 978-0786487554. Retrieved 8 August 2019.
  2. "Flag Capture". Giant Bomb. Retrieved 4 September 2019.
  3. Lapetino, Tim (2016). Art Of Atari. Dynamite Entertainment. p. 80. ISBN 978-1524101060. Retrieved 2 September 2019.
  4. Purchese, Robert (7 September 2011). "Atari Flashback 3 console: 60 games, £50". Eurogamer. Retrieved 4 September 2019.
  5. "Atari 2600 Reviews 2600 - F". Videogamecritic.com. Retrieved 4 September 2019.
  6. Trexler, Lance E. (2012). Cognitive Rehabilitation: Conceptualization and Intervention. Springer Science & Business Media. p. 267. ISBN 978-1468442502. Retrieved 4 September 2019.
  7. Jones, Marshall B. (1 June 1984). "Videogames as psychological tests". Simulation & Games. 15 (2): 131–157. doi:10.1177/0037550084152001.
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