Istvan Pely

Istvan Pely (born in 1974), is an American game artist with Hungarian background. His interest in video games began when his father brought home an Apple IIe; Pely enjoyed playing adventure games such as Dragon World and Wrath of Denethenor.[1] He got into 3D computer graphics while attending college, where he was introduced to 3D Studio R2.[2] He developed a Mac/PC adventure game in Director called Majestic, and managed to get it published before graduating. Since then he has developed two more games independently: Symbiocom and the science fiction game Zero Critical which was produced in 1999.[3] Pely eventually decided to focus solely on 3D art. His project Movkup is an avenue for exploring fantastical mechanical/industrial design.[4]

Istvan Pely
Born1974 (age 4647)
NationalityAmerican
OccupationVideo game artist
EmployerBethesda Game Studios
Known forFallout 3
Fallout 4

Mr. Pely served as the lead artist and technical lead in the development of Fallout 3 at Bethesda Softworks. He married Hiu-Lai Chong, who worked as a character artist for Fallout 3.[1] He continued working with Bethesda Game Studios on the next Fallout games.

Works

Year Work Role
1995 Majestic Part I: Alien Encounter Producer, Director, Graphics, Programming
1998 Symbiocom Design, Graphics, Programming
1999 Zero Critical Design, Graphics, Programming
2001-2004 Movkup 3D-CG-Mechanical-Conceptual
2006 The Elder Scrolls IV: Oblivion Lead Dungeon Artist
2008 Fallout 3 Lead Artist[5]
2011 The Elder Scrolls V: Skyrim Additional graphic design
2015 Fallout Shelter Art Director
2015 Fallout 4 Lead Artist

References

  1. "Loyola Magazine » Master of the Game". loyola.edu.
  2. "3D Artists - Art Gallery - Jury". raph.com. Archived from the original on 2009-10-04. Retrieved 2009-06-12.
  3. "Home". justadventure.com. Archived from the original on 2010-01-07. Retrieved 2009-06-12.
  4. "Archived copy". Archived from the original on 2009-05-02. Retrieved 2020-01-27.CS1 maint: archived copy as title (link)
  5. https://www.shacknews.com/article/54505/fallout-3-interview-bethesda-addresses


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