Joint Strike Fighter (video game)
Joint Strike Fighter is a 1997 combat flight simulator designed by Innerloop Studios and published by Eidos Interactive. Innerloop produced the game chiefly to be a showcase for their cutting edge game engine, which they planned to license to other game developers.[1] The game engine was later adapted to Project I.G.I..
Joint Strike Fighter | |
---|---|
Developer(s) | Innerloop Studios |
Publisher(s) | Eidos Interactive |
Designer(s) | Thomas Hagen |
Programmer(s) | Thomas Hagen |
Artist(s) | Rune Spaans |
Composer(s) | Kim M. Jensen |
Platform(s) | Microsoft Windows |
Release | December 16, 1997 |
Genre(s) | Air combat simulation |
Mode(s) | Single player, online multiplayer |
Gameplay
The game lets the player assume the role of wing commander of an unnamed western alliance campaigning in four different (fictional) war scenarios taking place in Afghanistan, Colombia, Korea, and the Kola Peninsula. The player may pilot either of the two prototype multi-role combat aircraft that contended in the Joint Strike Fighter Program: the Lockheed Martin X-35 (later selected for production) and the Boeing X-32.[2] The player is accompanied in air combat by up to three AI-controlled wingmen. Alternatively, the player can engage in pure dogfighting against either the computer or human opponents through online multiplayer and spawn installation modes.
References
- "NG Alphas: Innerloop". Next Generation. No. 29. Imagine Media. May 1997. pp. 120–2.
- "NG Alphas: Joint Strike Fighter". Next Generation. No. 35. Imagine Media. November 1997. p. 123.