King's Field II

King's Field II (キングスフィールドII) is a role-playing video game produced by FromSoftware for the PlayStation in 1995.[2] The game has a medieval setting and uses the first-person perspective.

King's Field II
Japanese box art
Developer(s)FromSoftware
Publisher(s)
  • JP: FromSoftware
Producer(s)Naotoshi Zin
Programmer(s)Eiichi Hasegawa
Writer(s)Toshiya Kimura
Shinichiro Nishida
Composer(s)Koji Endo
Kaoru Kono
SeriesKing's Field
Platform(s)PlayStation
Release
  • JP: July 21, 1995
  • EU: December 1995
  • NA: February 14, 1996[1]
Genre(s)First person, role-playing
Mode(s)Single-player

The game was released in Japan on July 21, 1995.[2] It is the second entry in the King's Field series and the first one released internationally. Since the original King's Field was released only in Japan, the English language version of King's Field II was retitled King's Field.

Story

Screenshot showing the game's first-person interface and combat system.

The game takes place on the island of Melanat. The player takes the role of Granitiki prince Aleph (アレフ・ガルーシャ・レグナス) (alternatively named Alef/Alexander), who has taken it upon himself, as one of the king of Verdite's closest friends, to retrieve the holy sword known as the Moonlight Sword, and return it to King Alfred of the kingdom of Verdite. Alexander is washed up on the coast of Melanat, as the sole survivor after the ship he came with sank into the ocean. To find the Moonlight Sword, Alexander must press ever forward and uncover the secrets the dark island of Melanat holds.

Reception

On release, the Japanese gaming magazine Famicom Tsūshin scored the game a 35 out of 40.[2] One of Electronic Gaming Monthly's four reviewers remarked, "This title has all the great aspects of a true RPG, including items to pick up and equip, but also has an adventure feel to it because of the strategy used in doing battle with the enemies." Though one of the reviewers complained about the player character's slow movement, another two felt it added to the realism.[4] Scary Larry of GamePro took the negative side on the issue, arguing that "Chasing monsters is one thing, but chasing them in slow motion while they speed up to kill you is a different matter." He also criticized the slowly charging weapon bar and the graphical similarity of the levels and monsters, and compared the game unfavorably to DeathKeep, another first-person dungeon crawling RPG which was released for the 3DO at around the same time.[6] A Next Generation critic complained that the battles "are slow and meticulous, and ... lack a lot of the strategy involved in most RPG battles", but gave the game a strong overall recommendation. He complimented the graphics, sound, and RPG elements, but found the game's best aspect as the ability to freely look around and explore every corner of the massive 3D world with no load times.[5]

References

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