Messiah (video game)
Messiah is an action-adventure video game developed by Shiny Entertainment and published by Interplay. The game was promoted for its tessellation technology, which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game. Messiah received a mixed response from reviewers.
Messiah | |
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North American cover art | |
Developer(s) | Shiny Entertainment |
Publisher(s) | Interplay Entertainment |
Producer(s) | Stuart Roch |
Designer(s) | David Perry |
Programmer(s) | Michael Saxs Persson |
Composer(s) | Jesper Kyd |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Plot
The player controls Bob, a putto sent by God to clean up the corruption and sin on Earth. The dictator of Earth, Father Prime, is conducting experiments into other dimensions on the dark side of the Moon. Soon after landing on Earth, Bob's existence is deemed illegal and is hunted by police and the military. Father Prime's experiments succeed in bringing Satan into the mortal plane. After making his way through the cyberpunk city Faktur, Bob confronts and defeats Father Prime. Bob is then asked to return by God, telling him that if humans are prepared to tamper with His creations, there is no place for Him on Earth and leave them to their own devices. Bob refuses, and this turns out to be a ruse by Satan to lead Bob astray.
After making his way through the industrial parts of the city, Bob infiltrates a nuclear power station and transports himself to the facility on the dark side of the Moon, ultimately confronting and banishing Satan, which destroys the facility. Bob is then thrown onto a barren part of the Moon. Bob repeatably requests God to take him home but is met with silence.
Gameplay
The game is set sometime in the distant future. The environment is a comedic take on a cyberpunk city. The levels are large and relatively open in both the horizontal and vertical dimensions. The player, as Bob, is able to fly around at great heights, although his small wings can only carry him a limited distance from the ground, necessitating a combination of climbing and flying, and so the gameplay environment features a great deal of vertical movement and exploration.
While in his cherub form, Bob is defenseless and can very easily be killed; however, he may possess any biological lifeform by jumping into their body. The most common type of lifeform is human, and Bob will spend much of his time jumping from one to another. Other examples include rats, cyborgs and aliens. In more difficult levels, Bob can only possess another body when the target is oblivious to his presence, thus adding a stealth element to the game.
Once in control of a host, he can interact with the environment and non-player characters (NPCs) by using switches or weapons and fighting in unarmed combat. Some switches require a specific human host to activate (e.g. a scientist is required to access a secure laboratory area, or a radiation worker to handle live nuclear material); these form the basis for the game's puzzles. Other puzzles include using Bob's wings to access somewhere out of reach or too small for a host body to enter.
Most humans will ignore Bob, or be intrigued by him. The police and security force, however, will shoot on sight, as will the Chots - a separatist, cannibalistic humanoid race who regularly appear in street battles with the police in hopes of driving the Fathers out of power. As Bob progresses through the game, his reputation precedes him, and he is actively sought after by the police.
Development
Lead designer David Perry intended Messiah to be targeted towards adults, in contrast to Shiny's previous games such as Earthworm Jim,[2] and predominantly towards males.[3]
The development team heavily touted the game's tessellation technology, which they said could reduce or increase the number of polygons displayed in real time based on the hardware running the game, thereby maximizing the level of detail possible on any given hardware setup, stabilizing the frame rate, and enabling real-time interpolation and volumetric lighting.[2][4][5] In a 1997 interview Perry said Shiny had filed for a patent on the technology.[6]
The character models were built in 3D Studio.[2] The game's characters were all animated using motion capture, with a person with dwarfism serving as the motion capture actor for Bob.[2][5]
It was announced that Messiah would be released simultaneously for the PC and PlayStation in the second quarter of 1998,[6] with another console port following as a launch title for the Dreamcast.[7] However, the game would be delayed nearly two years, and neither a PlayStation version nor a Dreamcast version was ever released.
In February 1998, a couple years before Messiah was released, the Los Angeles Times reported a public outcry over the title. Perry explained, "It's crazy that all these people are already upset and they haven't even seen the game." Jeff Green of Computer Gaming World stated, "You can't use the word 'messiah' and not know you're going to tweak the sensibilities of the religious community." The developers received upset responses from many Christian organizations as well as consumers, including one that commented, "The word ‘messiah’ is such a powerful word, I just can’t ignore it or its connotations. I know there are a lot of things out there that already tarnish religious imagery. But I just can’t support a company that would throw around that word so lightly."[3]
In August 1999, Interplay recorded several promotional commercials with Hank the Angry Drunken Dwarf from The Howard Stern Radio Show. Hank would don an angel costume and wandered the streets of various cities with a sign to publicly promote the game.[8]
Part of the game's soundtrack was contributed by industrial metal band Fear Factory, and was later released as Messiah.
Reception
Aggregator | Score |
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GameRankings | 74%[9] |
Publication | Score |
---|---|
AllGame | [10] |
CGSP | [11] |
CGW | [12] |
Edge | 7/10[13] |
GameFan | 85%[14] |
GamePro | [15] |
GameRevolution | C+[16] |
GameSpot | 6/10[17] |
GameSpy | 91%[18] |
IGN | 7.5/10[19] |
Next Generation | [20] |
PC Gamer (US) | 77%[21] |
Response to the game was polarized, some responses being very positive and some being very negative. This came not only from the game's subject matter and outlandish concept, but also from its game engine. Depending on the hardware at the time, the game would perform fairly differently player to player because of its adaptive engine. Also there were a number of glitches and errors that were patched in a version released soon after.
The game received "average" reviews according to the review aggregation website GameRankings.[9] The earliest review came from Edge, which gave it a score of seven out of ten, nearly two months before the game itself was released in North America, and over two months before its European release date.[13] Computer Gaming World declared the title "truly repellent - I don't even like to think of the sort of sadist who would enjoy it." The review detailed that beside "a level of sexism that goes beyond the usual demeaning stereotypes" and "adolescent edginess" that "there's a general atmosphere of cruelty, of enjoying violence not for the adrenaline rush of the action or even for the fun of cartoonish bloodshed - but for the realistic pain it causes."[12] Jim Preston of Next Generation said, "If you can get past some technical glitches, awkward controls, and routine gameplay, Messiah will deliver – for a little while."[20]
According to author Erik Bethke, Messiah was a commercial flop, with "fewer than 10,000 units sold in its first three months".[22]
In the game, near the end credits, the main character makes a sound (referred to as "oof"), which has been taken by the popular game Roblox– as a "death" sound for when a Roblox character dies.[23] There was a subsequent legal dispute[24] over the use of the 'oof', which led to a compensation agreement and the sound clip becoming a paid-for addition in Roblox.
References
- Fudge, James (March 29, 2000). "Messiah Released". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved July 23, 2020.
- "NG Alphas: Messiah". Next Generation. No. 33. Imagine Media. September 1997. pp. 56–62.
- Huffstutter, P.J. (February 19, 1998). "Religious Groups Take Aim at Computer Game". Los Angeles Times. Los Angeles Times Communications LLC. Retrieved July 23, 2020.
- Mowatt, Todd (July 11, 1997). "Perry Sees the Messiah [date mislabeled as "April 26, 2000"]". GameSpot. CBS Interactive. Archived from the original on December 2, 1998. Retrieved July 23, 2020.
- "Messiah: The Second Coming of Perfect Polygons". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. pp. 20, 22.
- Scary Larry (December 1997). "Rising Shiny". GamePro. No. 111. IDG. pp. 68–70.
- "Sega's Comeback: The Most Powerful System Ever Created?". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 22.
- http://www.marksfriggin.com/news99/10-18-99.htm
- "Messiah for PC". GameRankings. CBS Interactive. Archived from the original on May 30, 2019. Retrieved July 23, 2020.
- Kanarick, Mark. "Messiah - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 31, 2016.
- Bauman, Steve (April 28, 2000). "Messiah". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved July 23, 2020.
- Ardai, Charles (July 2000). "God Awful (Messiah Review)" (PDF). Computer Gaming World. No. 192. Ziff Davis. pp. 80–82. Archived (PDF) from the original on October 7, 2016. Retrieved August 31, 2016.
- Edge staff (February 2000). "Messiah". Edge. No. 81. Future plc. pp. 78–79. Retrieved July 23, 2020.
- Torres, Jasen (March 31, 2000). "REVIEW for Messiah". GameFan. Shinno Media. Archived from the original on May 10, 2000. Retrieved August 31, 2016.
- Turner, Jay (April 10, 2000). "Messiah Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved August 31, 2016.
- Johnny B. (May 2000). "Messiah Review". GameRevolution. CraveOnline. Archived from the original on September 14, 2016. Retrieved July 23, 2020.
- Wolpaw, Erik (April 7, 2000). "Messiah Review". GameSpot. Archived from the original on March 12, 2016. Retrieved August 31, 2016.
- Lally, Will (April 6, 2000). "Messiah". GameSpy. IGN Entertainment. Archived from the original on April 2, 2002. Retrieved August 31, 2016.
- Lopez, Vincent (April 7, 2000). "Messiah". IGN. Ziff Davis. Archived from the original on September 21, 2016. Retrieved August 31, 2016.
- Preston, Jim (June 2000). "Messiah". Next Generation. No. 66. Imagine Media. p. 102. Retrieved July 23, 2020.
- Poole, Stephen (July 2000). "Messiah". PC Gamer. Vol. 7 no. 7. Imagine Media. Archived from the original on March 15, 2006. Retrieved August 31, 2016.
- Bethke, Erik (January 25, 2003). Game Development and Production. Wordware Publishing. p. 16. ISBN 1556229518.
- Takahashi, Dean (November 10, 2020). "Tommy Tallarico settles copyright dispute with Roblox over 'oof' sound". VentureBeat. Retrieved November 10, 2020.
- "Roblox game-makers must pay to die with an 'oof'". BBC. Retrieved 12 November 2020.
External links
- Official website at the Wayback Machine (archived June 18, 2000)
- Messiah at MobyGames