Midgard (game)
Midgard was a fantasy play-by-mail game published by Time Space Simulations. The game was made available for play in 1984.[1]
Gameplay
Players begin the game as "the leader of a wandering clan" comprising "3 henchmen and 190 retainers" that roam a field of 18 provinces.[1] An enjoyable aspect of gameplay was management of the retainers which could be controlled with 43 different orders.[1] Progress in the game was made by accepting and accomplishing tasks (e.g., road construction, rescue, or reconnaissance) for rewards.[1]
— Stephen Marte. "Midgard" [2]
Reception and Legacy
Nicky Palmer reviewed the game in the Spring 1985 issue of Flagship Magazine. He concluded that "the game requires a fairly high degree of player commitment, but offers an exciting life as you lead your gallant band through the vicious cross-currents of Midgard's planetary power struggle. Anyone interested in games in the Tribes of Crane tradition should give it a close look".[3] The main complaint players had in the initial years was a slow turnaround time for game turns which had been corrected by 1987.[2] Midgard scored #9 on the Best Play By Mail Game of 1987 list in Paper Mayhem Magazine.[4]
See also
References
- Marte, Stephen (November–December 1987). "Midgard". Paper Mayhem. No. 27. p. 6.
- Marte, Stephen (November–December 1987). "Midgard". Paper Mayhem. No. 27. p. 7.
- Palmer, Nicky (Spring 1985). "Midgard: Fantasy De Luxe". Flagship magazine. No. 6. p. 6.
- Paper Mayhem (November–December 1987). "Where We're Heading". Paper Mayhem. No. 27. p. 2.
Bibliography
- Marte, Stephen (November–December 1987). "Midgard". Paper Mayhem. No. 27. pp. 6–7.
- Palmer, Nicky (Spring 1985). "Midgard: Fantasy De Luxe". Flagship magazine. No. 6. pp. 4–6.