Pacru
Pacru is an abstract board game invented by Mike Wellmann. Pacru has much in common with Chess (piece movement with sharp tactical exchanges and long-term positional considerations) and Go (game) (strategic concepts such as area control must be considered). Pacru can be played by 2,3 or 4 people, each controlling a single colour. Commercial versions will usually come with the rules for two other games that can be played with the same equipment, Azacru and Shacru.[1] The game was feature at the Mind Sports Olympiad.[2][3]
Overview and terminology
Pacru is played on a 9x9 grid where each point in the grid is called a "field". The grid is divided into nine borderlands, each consisting of nine fields. Each player starts with 3 pieces (in the 3- or 4-player version) or 4 pieces (in the 2-player version. During play, each player will attempt to place markers of their colour on the board with the eventual goal of dominating the board. A field with neither a piece or marker on it is called unoccupied.[4]
Rules
Pieces in Pacru point in a particular direction. When they move, they may move straight ahead or one field forty-five degrees to the right of the direction the piece is facing.
References
- Kevin Barnes (28 August 2009). "Cheam man's mind bending puzzles at mental olympiad". Lancashire Telegraph. Retrieved 2015-12-16.
- Josh Tapper (12 June 2012). "Underwater chess is one of the mind games at Mind Sports Olympiad". The Star. Retrieved 2015-12-16.
- "2012 Results". MSO World. Retrieved 2015-12-16.
- "Review of Pacru". RPGnet. Retrieved 2015-12-16.