Quarky & Quaysoo's Turbo Science
Quarky & Quaysoo's Turbo Science is an educational computer game developed by Jeff Tunnell Productions and published by Sierra On-Line for MS-DOS in early 1992. It was designed to teach scientific concepts to children.
Quarky & Quaysoo's Turbo Science | |
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Cover art | |
Developer(s) | Jeff Tunnell Productions |
Publisher(s) | Sierra On-Line |
Series | Sierra Discovery Series |
Platform(s) | MS-DOS |
Release | 1992 |
Genre(s) | Educational game |
Mode(s) | Single player |
The game centered on Quarky and Quaysoo O'Gandi, two space "elfs" that were green and yellow respectively. With the help of the player they raced through a town in vehicles ranging from cars to jet packs. To purchase vehicles, the player answered questions relating to science at stops along the way. Each stop had a theme: the construction site was simple machines, Clown College was chemistry, etc. There were three opposing teams: two tough street fighters, a pair of alien siblings, and a know-it-all named Odessa King. The game also featured an information book that ran over one-hundred pages long and taught science topics such as optics (via a run-in with the light police) and energy (with the help of Sheik Oil Slick).
Reception
Quarky & Quaysoo's Turbo Science was reviewed in the Oppenheim Toy Portfolio Guide Book where it was described as a set of "fun science problems". Noting that the problems orient toward "energy, chemistry, magnetism, and air and water pressure", the authors assessed the game as best suited for children aged 9 years and older.[1]
References
- Oppenheim, Joanne and Stephanie (1993). "Computer Software/CD-ROM - Environments for Learning: 'Turbo Science'". The Best Toys, Books & Videos for Kids. Oppenheim Toy Portfolio Guide Book. 1 (1st ed.). New York: Harper Perennial. p. 273. ISBN 0-06-273196-3.
- Sokol Margolis, Ronald (1993). "Science class was never like this". Technology Review. 96 (8): 74. ISSN 0040-1692.
- Sears, David (1993). "Quarky and Quaysoo's Turbo Science". Compute!. 15 (10): 82. ISSN 0194-357X.
- Scisco, Peter (June 15, 1993). "From Anatomy to Zoology: Scientific Method Meets the PC". PC Magazine. Vol. 12 no. 11. p. 468.
- Keizer, Gregg (December 1992). "Stocking stuffers: Computer games can be teachers and toys in one". Omni. 15 (3): 106. ISSN 0149-8711.