Red Zone (video game)
Red Zone is a video game developed by Zyrinx and published by Time Warner Interactive in 1994 for the Sega Genesis console.
Red Zone | |
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North American cover art | |
Developer(s) | Zyrinx |
Publisher(s) | Time Warner Interactive |
Designer(s) | Mikael Balle Jesper Vorsholt |
Programmer(s) | David Guldbrandsen Karsten L. Hvidberg Jens Albretsen Thomas Risager (hidden mini game) |
Composer(s) | Jesper Kyd |
Platform(s) | Sega Genesis |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
A pre-release version of this game - Hardwired - has been deemed by the (now defunct) developer as publicly distributable.[2][3]
The game used a number of technologies that were not prevalent at the time on the Genesis/Mega Drive.[4]
Reception
Electronic Gaming Monthly determined that the game is difficult to get used to, particularly its top-down perspective, but that the number of usable weapons and missions are impressive and "Both the combat and aerial sequences are innovative and enjoyable". They scored it a 6.8 out of 10.[5] GamePro, while commenting that the helicopter handling and graphical intro are impressive, concluded that the poor controls when maneuvering characters on the ground effectively kill any potential enjoyment.[6]
Next Generation reviewed the game, rating it three stars out of five, and stated that "While Red Zone's plot and gameplay are surely blatant rip-offs from Urban Strike, the enormous challenges and fundamentally make this title a viable alternative to the ongoing success of the Strike series."[7]
References
- Red Zone at GameFAQs
- Nick Gibson (September 1, 2006). "Developer's Den: Zyrinx". Sega-16.com. Retrieved September 28, 2010.
In a move that was certainly unorthodox at the time, Zyrinx [released] the beta of Red Zone into the public domain
- "Freeware Genesis ROMs". Eidolon's Inn. Archived from the original on 7 November 2010. Retrieved 28 September 2010.
- "Fullscreen Rotation on the SEGA Genesis? How this game does the impossible - Coding Secrets". Retrieved September 28, 2020.
- "Review Crew: Red Zone". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 44.
- "ProReview: Red Zone". GamePro. No. 76. IDG. January 1995. p. 48.
- "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 101.