Rekoil

Rekoil (working title Rikochet)[1] is a multiplayer first-person shooter video game developed by Plastic Piranha and published by 505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.[2]

Rekoil
Developer(s)Plastic Piranha
Publisher(s)505 Games
EngineUnreal Engine 3
Platform(s)Microsoft Windows
Xbox 360
(as Rekoil: Liberator)
ReleaseMicrosoft Windows
28 January 2014
Xbox 360 (as Rekoil: Liberator)
29 January 2014
Genre(s)First-person shooter
Mode(s)Multiplayer

Gameplay

Rekoil's gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.

On 1 October 2012, a closed beta for Rekoil launched.[3] The game was also on the Steam Greenlight Program.

Reception

Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews[4] and 32/100 based on 11 reviews[7] and the Xbox 360 version 42.50% based on 6 reviews[5] and 31/100 based on 5 reviews.[7]

Paul Tamburro from Game Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommend Rekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself." [10]

Ian Bonds from Destructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point".[8]

Dan Ryckert from Game Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever play Rekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today, Rekoil would be a much crappier version of what you’re imagining." [9]

References

  1. "Goodbye Project Rikochet". 7 June 2012. Retrieved 23 March 2016.
  2. "Rekoil". Archived from the original on 17 August 2014.
  3. Criostoir (6 October 2012). "Rekoil Moves into BETA!". Archived from the original on 8 May 2013.
  4. "Rekoil for PC reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
  5. "Rekoil: Liberator for Xbox 360 reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
  6. "Rekoil for PC reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
  7. "Rekoil: Liberator for Xbox 360 reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
  8. Ian Bonds (4 February 2014). "Review: Rekoil: Liberator". Destructoid. Retrieved 31 December 2014.
  9. Dan Ryckert (6 February 2014). "Rekoil review: A Broken, Derivative Ghost Town". Game Informer. Retrieved 31 December 2014.
  10. Paul Tamburro (3 February 2014). "Rekoil Review". Game Revolution. Retrieved 31 December 2014.
  11. Cameron Woolsey (3 February 2014). "Rekoil review: Shooting blanks". GameSpot. Retrieved 31 December 2014.
  12. Craig Pearson (3 February 2014). "Rekoil review: Do what the name says". IGN. Retrieved 31 December 2014.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.