Rekoil
Rekoil (working title Rikochet)[1] is a multiplayer first-person shooter video game developed by Plastic Piranha and published by 505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.[2]
Rekoil | |
---|---|
Developer(s) | Plastic Piranha |
Publisher(s) | 505 Games |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows Xbox 360 (as Rekoil: Liberator) |
Release | Microsoft Windows 28 January 2014 Xbox 360 (as Rekoil: Liberator) 29 January 2014 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Gameplay
Rekoil's gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.
On 1 October 2012, a closed beta for Rekoil launched.[3] The game was also on the Steam Greenlight Program.
Reception
Aggregator | Score |
---|---|
GameRankings | (PC) 30.56% [4] (X360) 42.50%[5] |
Metacritic | (PC) 32/100 [6] (X360) 31/100 [7] |
Publication | Score |
---|---|
Destructoid | 2.5/10 [8] |
Game Informer | 2/10 [9] |
GameRevolution | [10] |
GameSpot | 3/10 [11] |
IGN | 3/10 [12] |
Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews[4] and 32/100 based on 11 reviews[7] and the Xbox 360 version 42.50% based on 6 reviews[5] and 31/100 based on 5 reviews.[7]
Paul Tamburro from Game Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommend Rekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself." [10]
Ian Bonds from Destructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point".[8]
Dan Ryckert from Game Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever play Rekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today, Rekoil would be a much crappier version of what you’re imagining." [9]
References
- "Goodbye Project Rikochet". 7 June 2012. Retrieved 23 March 2016.
- "Rekoil". Archived from the original on 17 August 2014.
- Criostoir (6 October 2012). "Rekoil Moves into BETA!". Archived from the original on 8 May 2013.
- "Rekoil for PC reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
- "Rekoil: Liberator for Xbox 360 reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
- "Rekoil for PC reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
- "Rekoil: Liberator for Xbox 360 reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
- Ian Bonds (4 February 2014). "Review: Rekoil: Liberator". Destructoid. Retrieved 31 December 2014.
- Dan Ryckert (6 February 2014). "Rekoil review: A Broken, Derivative Ghost Town". Game Informer. Retrieved 31 December 2014.
- Paul Tamburro (3 February 2014). "Rekoil Review". Game Revolution. Retrieved 31 December 2014.
- Cameron Woolsey (3 February 2014). "Rekoil review: Shooting blanks". GameSpot. Retrieved 31 December 2014.
- Craig Pearson (3 February 2014). "Rekoil review: Do what the name says". IGN. Retrieved 31 December 2014.