Runemasters (RuneQuest)
Runemasters is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1980, it was republished in 2017 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Contents
Runemasters is a supplement for RuneQuest, that includes rules for creating and playing rune masters.[1] RuneMasters describes in detail 45 powerful rune-level NPCs from the cults in Cults of Prax. The book also includes guidelines on how to create and run high-level characters.[2]
Publication history
RuneMasters was written by William R. Keyes, with art by Luise Perenne, and was published by Chaosium in 1980 as a 48-page book.[2]
Reception
Forrest Johnson reviewed Runemasters in The Space Gamer No. 33.[1] Johnson commented that "Many GMs prefer to create their own NPCs, but this is a time saver."[1]
Oliver Macdonald reviewed Runemasters for White Dwarf #25, giving it an overall rating of 9 out of 10, and stated that "In all RuneMasters contains a lot of useful material and would be well worth the cost to any GM as long as they use the Cults of Prax. Obviously drawing, as it does, such a lot of material from this book its usefulness is greatly reduced otherwise."[3]
Reviews
- The Dungeoneers Journal (Issue 25 - Feb/Mar 1981)[4]
- Different Worlds #12 (July, 1981)
References
- Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 34.
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 213. ISBN 0-87975-653-5.
- Macdonald, Oliver (June–July 1981). "Open Box". White Dwarf. Games Workshop (25): 12–13.
- https://rpggeek.com/rpgissue/87673/dungeoneers-journal-issue-25-febmar-1981