Skull & Crossbones (role-playing game)
Description
Skull & Crossbones is a pirate role-playing system set in the Caribbean during the late 17th century.[1] The rulebook covers character creation, man-to-man and ship-to-ship combat, encounter tables, NPCs, and more.[1] The game includes ship-deck plans in 25mm miniatures scale and a campaign map of the Spanish Main.[1]
Publication history
Skull & Crossbones was designed by Gerald D. Seypura and Anthony LeBoutillier and published by Fantasy Games Unlimited in 1980 as a boxed set with two 32-page books, two maps, three cardstock sheets, counters, and special skull dice.[1]
Reception
Aaron Allston reviewed Skull & Crossbones in The Space Gamer No. 35.[2] Allston commented that "Skull & Crossbones might be useful as an introductory RPG for gaming beginners, but many others on the market are superior in that respect. We'll have to wait a while longer for adequate sea-going role-play."[2]
Lawrence Schick called the game system "unimpressive".[1]
Reviews
- Different Worlds #11 (Feb., 1981)
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 268. ISBN 0-87975-653-5.
- Allston, Aaron (January 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (35): 24.