Super Squadron
Super Squadron is a role-playing game published by Adventure Simulations (Australia) in 1983.
Description
Super Squadron is a superhero role-playing game system.[1] The "Rule Book" (60 pages) covers character creation and descriptions of over 75 powers, magic spells, artifacts, encounters, world background, and romantic involvements.[1] The "Adventure Book" (24 pages) includes 10 miniscenarios of gradually increasing complexity that teach the GM and player how to play.[1] The game comes with a character record sheet pamphlet.[1]
Publication history
Super Squadron was designed by Joseph Italiano and published by Adventure Simulations in 1983 as a 60-page book and a 24-page book.[1] The second edition was published in 1984 as a boxed set including a 60-page book and a 24-page book, and a pamphlet.[1]
Super Science was the final supplement with expanded rules on powers, vehicles and running a space campaign.
Reception
William A. Barton reviewed Super Squadron in Space Gamer No. 73.[2] Barton commented that "If you have no qualms about random power generation [...] Super Squadron is definitely a game you should check out. Even if you don't wish to switch from Champions, Superworld, or V&V, SS has a lot of source material [...] you'll find useful."[2]
Reviews
- Multiverse (Issue 4 - Winter 1985)
- Game News (Issue 3 - May 1985)
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 56–57. ISBN 0-87975-653-5.
- Barton, William A. (Mar–Apr 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (73): 31–32.