The Ironclads

The Ironclads, subtitled "A Tactical Level Game of Naval Combat in the American Civil War 1861-1865", is a board wargame published by Yaquinto Publications in 1979 that simulates American Civil War naval combat.

Box cover of the 1st edition, 1979

Gameplay

The Ironclads is a game that simulates naval warfare between ironclads during the American Civil War, such as the 1862 Battle of the Monitor and Merrimack.[1] Each ship in the game has its own unique blend of armament and armor. Most scenarios are presented as a two-ship combat, although one scenario is a solitaire game, and several present multiplayer fleet engagements. Most two-player games last about an hour.[1]

Components

The game comes with:

  • 300 die cut unit counters
  • 4-piece isomorphic mapboard, 42" x 27.5"
  • log pad
  • charts and tables
  • range indicators
  • two six-sided dice
  • plastic tray for counters
  • 45 double-sided ship specification cards
  • rule book[2]

Combat

Guns on a ship are fired individually, and the result of each is resolved before the next gun is fired.[1]

Production history

The Ironclads, designed by John W. Fuseler, was one of the eight inaugural games published by Yaquinto Games in 1979. Players and reviewers quickly pointed out many errors in the rules,[1] and a second edition with revised set of rules was immediately produced.[1]

The following year, Yaquinto published The Ironclads: Expansion Kit designed by John Fuseler and Jack Greene. The expansion set extended the timeline of battles to 1879, and added ships from European nations, scenarios set in South America and Europe, and optional combat rules.[3]

In 1987, 3W (World Wide Wargames) published Shot & Shell, a rewrite and extension of The Ironclads designed by Roger Nord that could incorporate the original game, or be used as a standalone game.[4]

In 1993, Excalibre Games republished the original game The Ironclads, keeping the rules as-is and only changing the ships' silhouettes on the counters from overhead to sideview.[5]

Reception

In the December 1979 edition of Dragon (Issue #32), Tim Kask called the game "an exciting, accurate simulation of naval warfare during the American Civil War" but commented at length on the problems with the rules: "In terms of coherence, cohesion, completeness and clarity, the rules are the pits. It is obvious that... corners were cut [that] involved editing and proofreading. Ironclad’s rules are rife with misspellings, typos, [and] mistakes... This doesn’t really become apparent until you try to play out the introductory scenario. If you follow their lead, you will promptly proceed to run aground." However, Kask believed "the fact it manages transcend these problems is tribute to the soundness of design." Kask highly recommended Ironclads, branding it "one of the best releases of the year."[1]

Awards

At the 1980 Origins Awards, The Ironclads was awarded the Charles S. Roberts Award for "Best Initial Release of 1979".[6]

In 1988, the game extension Shot & Shell by 3W was awarded the Charles S. Roberts Award for the new category "Best Pre-World War II Board Game".[7]

Other reviews

References

  1. Kask, Tim (December 1979). "The Dragon's Augury". Dragon. No. 32. TSR, Inc. p. 38.
  2. "The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 (1979)". Boardgame Geek. Retrieved 2021-02-03.
  3. "The Ironclads: Expansion Kit (1980)". Board Game Geek. Retrieved 2021-02-03.
  4. "Shot & Shell: Naval Combat in the Civil War (1987)". Board Game Geek. Retrieved 2021-02-03.
  5. "Wargame Retroplay — The Ironclads (Excalibre Games, 1993)". Rocky Mountain Navy. 2019-01-19. Retrieved 2021-02-03.
  6. "1979 Origins Awards Winners". Archived from the original on December 16, 2012.
  7. "Best Pre-World War II Boardgame (Charles S. Roberts Awards)". Board Game Geek. Retrieved 2021-02-03.
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