Traveller Adventure 2: Research Station Gamma
Traveller Supplement Adventure 2: Research Station Gamma is an adventure published by Game Designers' Workshop in 1980 for the science fiction role-playing game Traveller.
Plot summary
Research Station Gamma is an adventure in which the player characters are stuck on the water world Vanejen. They are approached by an indigenous alien, who asks them to rescue his family from some sort of strange prison, giving the adventurers an opportunity to break into a top-secret Imperial Research Station.[1]
Extra material includes rules on Tech 5 submersibles (roughly analogous to World War 2 submarines), information on the planet Vanejen and its major lifeforms, information and maps about Research Station Gamma, and rumours the adventurers hear during the adventure.[2]
Reception
In the August 1980 edition of The Space Gamer (Issue No. 30) William Barton was impressed by the adventure, saying, "Research Station Gamma has to be considered a worthy addition to the expanding Traveller family. All referees - and probably a lot of players, too - should want to add this one to their collections, not only for the rousing adventure, but for the abundance of new information as well."[1]
In the March 1981 edition of Dragon (Issue 47), Tony Watson thought this was "a very interesting supplement for Traveller. The concept of the station is fascinating and well handled." Watson highly recommended Research Station Gamma, saying, "The mystery that faces the adventurers is, in my opinion, the best of all the [Traveller] adventure supplements published to date. The booklet should serve as a useful source of ideas for any Traveller ref."[2]
Reviews
- Different Worlds #11 (Feb., 1981)
References
- Barton, William (August 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (30): 28.
- Watson, Tony (March 1981). "The Dragon's Augury". Dragon. TSR, Inc. (47): 63.