Tube Slider
Tube Slider is a futuristic racing video game released in North America by NEC Interchannel and developed by NDcube for the GameCube on April 17, 2003. Originally pitched as an entry in the F-Zero series, it was later reworked into a standalone game.[1] A Japanese release of this game was planned but was canceled for unknown reasons.
Tube Slider | |
---|---|
Cover art | |
Developer(s) | NDcube |
Publisher(s) | NEC Interchannel |
Director(s) | Jun Uriu Manabu Washio |
Producer(s) | Masayuki Akahori |
Designer(s) | Kenji Nomura |
Programmer(s) | Jun Uriu |
Composer(s) | Mitsuteru Furukawa |
Platform(s) | GameCube |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Gameplay
The main objective is to pilot a hovercraft through a track and compete against other racers (human or AI controlled). Tube Slider is unique in the fact, like its name, the vehicles race through transparent tubes that are often suspended off the ground. The modes available are a generic single-player mode, a time trial mode, and a multiplayer function.
Game modes
The objective of singleplayer is very similar to the F-Zero series. The player must score races to win points, and by having the highest sum of points the player wins a championship. Upon winning the championship a new tournament (as well as new stages) are unlocked, and the player proceeds to win that one. Upon winning the final tournament a pallette swap of all the vehicles is awarded.