Wizards' Realm
Wizards' Realm is a role-playing game published by Mystic Swamp in 1981.
Designer(s) | Cheryl W. Duval Niels Erickson William G. Murphy Clifford Polite |
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Publisher(s) | Mystic Swamp Studio |
Publication date | 1981 |
Genre(s) | Fantasy |
System(s) | Custom (1d6, 2d10 or 1d20, and 1d100) |
Description
Wizards' Realm is a fantasy system with a simplified, back-to-basics approach.[1] Character creation employs a class-and-level system; classes include wizards, spellcasters, knights, and anti-paladins.[1] The combat system is quite simple.[1] The book includes maps, a sample town, a errata, and an introductory scenario.[1]
Publication history
Wizards' Realm was designed by Cheryl W. Duval, Neils Erickson, Clifford Polite, and William G. Murphy, and published by Mystic Swamp in 1981 as a 64-page book with a map.[1] The second edition was published in 1983, with a ringbinder.[1]
Reception
Ronald Pehr reviewed Wizard's Realm in The Space Gamer No. 53.[2] Pehr commented that "Wizard's Realm can provide FRPG adventures in a satisfactory manner, but is not so fascinating, original, and detailed that people will abandon other games to come flocking. However, the price is right and someone shopping for a present for a neophyte FRPG devotee-to-be could do a whole lot worse."[2]
Lester W. Smith reviewed Wizard's Realm, Ringbinder Edition in The Space Gamer No. 75.[3] Smith commented that "I recommend the Wizard's Realm Ringbinder Edition for anyone interested in fantasy roleplaying. It contains everything needed for a campaign, and is worth considerably more than its price".[3]
Reviews
- Different Worlds (Issue 26 - Jan 1983)
- Nexus (Issue 2 - Jun 1982)
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 233. ISBN 0-87975-653-5.
- Pehr, Ronald (July 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (53): 29–30.
- Smith, Lester W. (July–August 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (75): 39.