Arthur to Astaroth no Nazomakaimura: Incredible Toons
Arthur to Astaroth no Nazomakaimura: Incredible Toons (アーサーとアスタロトの謎魔界村 インクレディブルトゥーンズ) (lit. Arthur and Asaroth's Mysterious Demon World Village) is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif,[2] so it is essentially a sequel to that game. The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.[3]
Arthur to Astaroth no Nazomakaimura: Incredible Toons | |
---|---|
Developer(s) | Magical Formation[1] |
Publisher(s) | Capcom |
Designer(s) | Hideki Kamiya |
Series | The Incredible Machine Ghosts 'n Goblins |
Platform(s) | PlayStation, Sega Saturn |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
References
- Magical Formation at Game Developer Research Institute
- ZZZ, David DeRienzo, Munchy and Kurt Kalata. "Hardcore Gaming 101: Ghosts 'n Goblins". HardcoreGaming101.net. Retrieved 2009-07-30.CS1 maint: uses authors parameter (link)
- Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp. 20-21.
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