Battlefield 1943

Battlefield 1943 is an online multiplayer World War II first-person shooter video game developed by EA DICE and published by Electronic Arts for Xbox 360 and PlayStation 3 through digital distribution. It takes place in the Pacific Theater of Operations of World War II. A Microsoft Windows version was planned but later cancelled.

Battlefield 1943
Developer(s)EA DICE
Publisher(s)Electronic Arts
Designer(s)Sebastian Armonioso
SeriesBattlefield
EngineFrostbite 1.5[1][2][3]
Platform(s)Xbox 360
PlayStation 3
ReleaseXbox Live Arcade
  • WW: 8 July 2009[4]
PlayStation Network
  • WW: 9 July 2009[4]
Genre(s)First-person shooter
Mode(s)Multiplayer

Setting

Battlefield 1943 casts players as either being Marines with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN) with up to 24 players on three maps: Wake Island, Guadalcanal, and Iwo Jima. After all players collectively reached 43 million kills, players received access to an additional Coral Sea map.[5]

Gameplay

An example of the Scout class fighting in Wake Island. Note the destructible environment.

Like Battlefield: Bad Company, 1943 features the Frostbite Engine for its environmental damage.[6][7] The game only features the series' signature Conquest mode[6] and a new game type called Air Superiority which was unlocked when the online gaming community reached a combined total of 43 million kills in Conquest. Similar to Battlefield Heroes, 1943 features only three classes: Infantryman, armed with an SMG and anti-tank rocket; Rifleman, armed with a semi-automatic rifle and rifle grenade; and Scout, armed with a scoped rifle, pistol, and dynamite. Each class has an unlimited supply of ammunition. Explosive ordnance, however, does take time to replenish. The game also features a regenerating health system.

There are four types of vehicles in the game; fighter, tank, car and landing craft. Each team's main base has two one-man fighter aircraft, with A6M2 Zeros for the Imperial Navy and F4U Corsairs for the United States Marine Corps. On every map there is also an airfield for either team to capture where a third plane can be used to a team's advantage. Each airplane has four machine guns and can also drop bombs. Tanks can accommodate two players, a driver who can use a tank cannon and a coaxial machine gun, and a passenger who can use a mounted machine gun. Cars can accommodate up to three players: a driver, a gunner in the back who operates a machine gun, and a passenger who can fire their own weapon. Landing craft (boats) are used to deliver troops from the carriers to the beaches. Players can also use air raid bunkers to attack with three bomber aircraft to clear an area of a map. To operate these, the player must enter a bunker with a large spinning dish on top. Planes can be shot down by fighter pilots and anti-aircraft guns, reducing the amount of bombs that the air raid can deliver, or destroying it entirely.

Development, marketing and release

According to the game's development team, accessibility and value were the main reasons the game went digital as opposed to an ordinary retail launch.[8]

At the time of the Xbox Live Arcade version's release, issues with server joining and statistic recording functionality were reported. DICE's Gordon Van Dyke and EA responded to the situation, noting that the player volume was much higher than expected and server capacity was exceeded.[9] To remedy the issues, EA and DICE added more servers.[10][11] Van Dyke also noted that there were problems with players having trouble using their EA accounts.[12] Despite launch problems, DICE reported that after the first day of release players had accumulated 29.45 years worth of game time and over 5 million kills.[13] In 2011, DICE announced that development of the PC version of the game was cancelled, in order to focus on Battlefield 3.[14]

At Sony's conference at E3 2011, Sony announced that a copy of Battlefield 1943 would be included on every disc of Battlefield 3 for the PlayStation 3, but upon release it was not included. EA stated through Battlefield's Twitter account by telling a customer that "In lieu of [Battlefield 1943] being available on [disc] for [PlayStation 3] customers, EA has made all [Battlefield 3] expansions available early to [PlayStation 3] customers."[15] Ultimately, EA decided to honor the pre-order announcement.[16]

Reception

The game received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[17][18] In addition to having the best sales on the first day it was released, Battlefield 1943 went on to become the fastest selling download-only game after the first week.[36] Battlefield 1943 was the top selling Xbox Live Arcade game of 2009, as reported by Xbox Live Director of Programming Larry Hryb. It sold over 268,000 units in 2010.[37] As of May 2010, the game sold 1.5 million copies.[38]

References

  1. Goldstein, Maarten (5 February 2009). "Battlefield 1943, Bad Company 2 Announced". Shacknews. Archived from the original on 6 February 2009. Retrieved 5 February 2009.
  2. Orry, James (5 February 2009). "DICE confirms Bad Company 2". VideoGamer.com. Retrieved 26 August 2017.
  3. Cocker, Guy (5 February 2009). "Battlefield 1943 Hands-On". GameSpot. Retrieved 26 August 2017.
  4. Sliwinski, Alexander (2 July 2009). "Battlefield 1943 declares war next week, starting July 8". Engadget (Joystiq). Retrieved 26 August 2017.
  5. Magrino, Tom (23 April 2009). "Battlefield 1943 rages on consoles in June". GameSpot. Archived from the original on 7 July 2009. Retrieved 26 August 2017.
  6. Talbot, Ben (February 2009). "Battlefield 1943: Pacific". Xbox 360: The Official Xbox Magazine UK. No. 43. United Kingdom: Future plc. pp. 58–59.
  7. "Battlefield 1943 Features". Planet Battlefield. Archived from the original on 10 February 2009. Retrieved 7 February 2009.
  8. "DICE's new download-only Battlefield will cost $15". MCV. Retrieved 19 June 2018.
  9. Plunkett, Luke (8 July 2009). "Uh, Battlefield 1943, We Have A Problem". Kotaku.
  10. Alexander, Leigh (9 July 2009). "Launch Demand Means More Servers For Battlefield 1943". Gamasutra. Retrieved 22 July 2009.
  11. Hinkle, David (9 July 2009). "Battlefield 1943 servers being added 'around the clock". Engadget (Joystiq). Retrieved 26 August 2017.
  12. Onyett, Charles (10 July 2009). "Battlefield 1943 Status Update, Contest Launch". IGN. Retrieved 26 August 2017.
  13. Archived 5 November 2012 at the Wayback Machine
  14. H. Brun (3 February 2011). "Looking ahead". Electronic Arts. Archived from the original on 11 March 2011.
  15. "Battlefield". Twitter. 25 October 2011. Retrieved 24 October 2013.
  16. "Battlefield 1943 Voucher Redemption for the PlayStation 3". Electronic Arts. Archived from the original on 18 January 2012.
  17. "Battlefield 1943 for PlayStation 3 Reviews". Metacritic. Retrieved 26 August 2017.
  18. "Battlefield 1943 for Xbox 360 Reviews". Metacritic. Retrieved 26 August 2017.
  19. Nicholson, Brad; Devore, Jordan (13 July 2009). "Review: Battlefield 1943 (X360)". Destructoid. Archived from the original on 8 September 2015. Retrieved 26 August 2017.
  20. Edge staff (August 2009). "Review: Battlefield 1943 - Pacific [sic] (X360)". Edge. No. 204. p. 97. Archived from the original on 23 May 2012. Retrieved 26 August 2017.
  21. Whitehead, Dan (10 July 2009). "Battlefield 1943 (Xbox 360)". Eurogamer. Retrieved 27 August 2017.
  22. Bertz, Matt (August 2009). "Battlefield 1943". Game Informer. No. 196. Archived from the original on 12 July 2009. Retrieved 17 July 2009.
  23. Dyer, Mitchell (August 2009). "Battlefield 1943". GamePro. p. 79. Archived from the original on 12 July 2009. Retrieved 26 August 2017.
  24. Reboucas, Eduardo (20 July 2009). "Battlefield 1943 Review". Game Revolution. Archived from the original on 25 March 2014. Retrieved 26 August 2017.
  25. Watters, Chris (13 July 2009). "Battlefield 1943 Review". GameSpot. Retrieved 26 August 2017.
  26. Gallegos, Anthony (10 July 2009). "The Consensus: Battlefield 1943 Review (PS3)". GameSpy. Retrieved 26 August 2017.
  27. Gallegos, Anthony (9 July 2009). "The Consensus: Battlefield 1943 Review (X360)". GameSpy. Retrieved 17 July 2009.
  28. "Battlefield 1943 Review (X360)". GameTrailers. 15 July 2009. Archived from the original on 27 September 2015. Retrieved 26 August 2017.
  29. Hopper, Steven (7 July 2009). "Battlefield 1943 - 360 - Review". GameZone. Archived from the original on 9 July 2009. Retrieved 26 August 2017.
  30. Shoemaker, Brad (13 July 2009). "Battlefield 1943 Review". Giant Bomb. Archived from the original on 15 November 2009. Retrieved 26 August 2017.
  31. Hatfield, Daemon (7 July 2009). "Battlefield 1943 Review". IGN. Retrieved 26 August 2017.
  32. "Battlefield 1943". PlayStation Official Magazine – UK. September 2009. p. 102.
  33. McCaffrey, Ryan (August 2009). "Battlefield 1943". Official Xbox Magazine. p. 71. Archived from the original on 3 November 2013. Retrieved 26 August 2017.
  34. Rodriguez, Armando (29 July 2009). "Battlefield 1943 (XBLA, PSN) Review". 411Mania. Archived from the original on 1 August 2009. Retrieved 26 August 2017.
  35. Mastrapa, Gus (20 July 2009). "Battlefield 1943 (PS3)". The A.V. Club. Archived from the original on 5 January 2010. Retrieved 26 August 2017.
  36. Scalzo, John (24 July 2009). "Battlefield 1943 becomes fastest selling downloadable game". Gaming Target. Retrieved 24 July 2009.
  37. Sharkey, Mike (27 January 2011). "Microsoft Posts XBLA Sales Record in 2010". GameSpy. Archived from the original on 31 January 2011. Retrieved 31 January 2011.
  38. Faylor, Chris (11 May 2010). "Battlefield: Bad Company 2 Sells 5 Million Copies, Electronic Arts Details Software Sales". shacknews.com. Retrieved 12 June 2020.
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