Furmins
Furmins is a physics-based action puzzle game for iOS and PlayStation Vita.
Furmins | |
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Furmins app logo | |
Developer(s) | Housemarque |
Publisher(s) | Housemarque |
Producer(s) | Sami Koistinen |
Artist(s) | Mikko Eerola |
Composer(s) | Peter Hajba |
Platform(s) | iOS, PlayStation Vita |
Release | iOS February 2, 2012 PlayStation Vita |
Genre(s) | Puzzle, platformer |
Mode(s) | Single-player |
Gameplay
Furmins is a blend of physics-based "set-up-and-go" gameplay and real-time interaction. To complete each level, the player is required to herd the Furmins from the level's starting point to its end point —in this case, a basket. This is accomplished by solving a puzzle which incorporates physical chain reactions between various items and the Furmins.
Solving each puzzle is a two-step process: 1) "Setup Mode": the player strategically places items in order to create pathways and physical reactions between the Furmins and the items. The goal is to arrange the items in such a way that all of the Furmins arrive safely in the basket. 2) "Action Mode": when the player is satisfied with the setup, they engage "Action Mode", in which the physics are turned on and the Furmins and the level items interact. In addition to watching the results of their setup, the player can interact in real-time with the moving items and the Furmins via well-timed usage of bumpers and conveyor belts. A successful solution to a puzzle sees all of the Furmins reach the basket, at which point the level is passed.
Iteration in both Setup Mode and Action Mode is rapid. Players can manipulate and customize each game level in Setup Mode, and can soon see if their solution worked once Action Mode is engaged. Also, there are multiple solutions to each level, providing a significant amount of creative flexibility for players.
Plot
Furmins tells the story of its titular main characters, a cuddly race of creatures living a happy, peaceful existence until one day when their benevolent King falls asleep and rolls over a river, thus forming an impromptu dam and blocking the flow of water. Without water from the river the Furmins' existence is threatened, and so they embark on a quest to reach their King and wake him up. The object of the game is to navigate the Furmins through eight different worlds composed of 36 levels and get them to the King.[1]
Development
Furmins is developed by Finnish video game developer Housemarque. It was released in the Apple Store during Q1 2012. It is the developer's first iOS game. Furmins is available in two versions: an iPhone/iPod-only version and a universal version, suitable both for iPhone/iPod and iPad.[2][3] Housemarque updated Furmins regularly.[4]
Reception
Aggregator | Score |
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Metacritic | iOS: 76% (7 reviews)[5] |
Publication | Score |
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4Gamers | 8/10[6] |
148 Apps | [7] |
TouchGen | [8] |
Consol.AT | [9] |
Consolplus | [10] |
Fanbolt | [11] |
Furmins has received generally favorable reviews and has been praised for its hand painted backgrounds[12] and soundtrack.[13]
References
- "Furmins (iPad) Preview". Modojo. 24 August 2011.
- "Housemarque announces Furmins". Toucharcade. 17 August 2011.
- "Housemarque bringing Furmins to iOS this autumn". Joystiq. 19 August 2011.
- "Housemarque Interview". Gamereactor.EU. 29 November 2011.
- "Furmins Review". Metacritic. Retrieved 16 February 2012.
- "4Gamers - Furmins Review". 4Gamers. 4 February 2012.
- "148Apps - Furmins Review". 148Apps. 7 February 2012.
- "Touchgen - Furmins Review". Touchgen. 2 February 2012.
- "Consol.AT - Furmins Review". Consol.AT. 2 February 2012.
- "Consolplus - Furmins Review". Consolplus. 2 February 2012.
- "Fanbolt - Furmins Review". Fanbolt. 9 February 2012.
- "Touchgen - Furmins Review". Touchgen.net. 2 February 2012.
- "Appadvice - Furmins Review". Appadvice.com. 5 February 2012.