Gray Matter Interactive
Gray Matter Interactive Studios, Inc. (formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles.
Formerly | Xatrix Entertainment, Inc. (1993–1999) |
---|---|
Type | Subsidiary |
Industry | Video games |
Fate | Merged into Treyarch |
Founded | 1993 |
Founders |
|
Defunct | 2005 |
Headquarters | , US |
Parent | Activision (2002–2005) |
History
Gray Matter Interactive was founded as Xatrix Entertainment in 1993 by Drew Markham and Barry Dempsey. The company was renamed Gray Matter Interactive on June 17, 1999, and was acquired by Activision on January 14, 2002.[1][2][3] In 2005, the studio was merged into Treyarch, another California-based Activision studio.
Games developed
As Xatrix Entertainment
Year | Title |
---|---|
1994 | Cyberia |
1995 | Cyberia 2: Resurrection |
1997 | Redneck Rampage |
1998 | Redneck Rampage Rides Again |
Redneck Deer Huntin' | |
Quake II Mission Pack: The Reckoning | |
1999 | Kingpin: Life of Crime |
As Gray Matter Interactive
Year | Title |
---|---|
2001 | Return to Castle Wolfenstein |
2004 | Call of Duty: United Offensive |
Canceled | Trinity: The Shatter Effect[4] |
References
- "Activision Acquires Rest Of Gray Matter Interactive". The Wall Street Journal. January 14, 2002. Retrieved February 18, 2018.
- Walker, Trey (January 14, 2002). "Activision grabs Gray Matter". GameSpot. Retrieved February 18, 2018.
- Becker, David (January 14, 2002). "Activision buys game developer". CNET. Retrieved February 18, 2018.
- Adams, Dan (May 9, 2003). "Trinity Interview". IGN. Retrieved February 18, 2018.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.