Indy 500 (1995 video game)

Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but was later canceled.

Indy 500
Arcade flyer for Indy 500
Developer(s)Sega AM1
Publisher(s)Sega
Platform(s)Arcade
ReleaseJuly 1995
Genre(s)Racing game
Mode(s)Single-player, multiplayer
Arcade systemSega Model 2

Gameplay

An IndyCar, controlled by the player, drives around the Indianapolis Motor Speedway

Indy 500 is a racing game based on IndyCar,[1] and possesses an official license from the Indianapolis Motor Speedway.[2][3] Players can race one of three courses: Highland Raceway, Indianapolis Motor Speedway (called Indy 500 in the game), and Bayside Street.[4][5] The race commences after the user has made their choice of automatic transmission or manual transmission with a 2-position shifter. Special features of the cabinet include a steering wheel with haptic feedback.[6] Similar to previous Sega arcade racing games, the game can be played from one of four different camera angles.[7][8] Up to eight players can compete in multiplayer,[9] via a feature where multiple arcade cabinets can be linked.[10]

Development and release

Indy 500 was developed by Sega AM1,[11][12] an arcade research and development division of Sega led by Rikiya Nakagawa. The game was AM1's second project using 3D computer graphics, after 1994's Wing War. According to Nakagawa, Indy 500 was the first time AM1 was able to develop color textures and gave the team experience in developing games in 3D.[13] The game was originally developed for the Sega Model 3 arcade board, but due to delays in the board's development it was instead released on the Sega Model 2,[11][14] specifically the Model 2B variant first used in Sega Rally Championship.[10]

Indy 500 was released in Japan in July 1995,[15] and to other regions by the end of the year.[16][17] The development team behind the Sega Saturn version of Sega Rally Championship were planning to do a Saturn conversion of Indy 500,[18] and a Saturn port was announced,[2] but due to fan demand they were taken off of the project and put to work on Daytona USA: Championship Circuit Edition instead.[18][19]

Reception

In Japan, Game Machine listed Indy 500 in their September 1, 1995 issue as being the second most-successful dedicated arcade game of the year.[20] However according to an article published in Edge a few months after the game's release in Japan, "... reaction to the game in Japan has been relatively muted so far, with Namco's impressive Rave Racer attracting a lot more players."[10]

A Next Generation reviewer called Indy 500 "the fastest simulated driving experience ever. He praised the game's high quality graphics and effective simulation of the unique qualities of IndyCar racing, though he also remarked that the infrequency of powerslides makes the game less fun.[16] French magazine Player One praised the game's graphics and stated that Indy 500 continued a racing tradition with Sega that began with Virtua Racing and continued with Daytona USA and Sega Rally Championship.[17] A reviewer for Computer and Video Games compared the game to Daytona USA and stated that Indy 500 is a more realistic game, but lacks in both graphics and gameplay compared to Daytona and Rave Racer.[9] Reviewing the game for Sega Pro, Steve Hardy expressed disappointment that Indy 500's course selection offered nothing out of the ordinary. He gave praise to the game's graphics, but suggested that players play Sega Rally Championship instead for more excitement.[8]

See also

References

  1. "Prescreen: Indy 500". Edge. No. 25. October 1995. p. 39.
  2. "Coin Operated: The Indy-ans Are Coming". Sega Saturn Magazine. No. 1. November 1995. pp. 20–22.
  3. "Indy 500: AM1 takes to arcade racing". Maximum. No. 1. October 1995. p. 124.
  4. "Arcade Storm Brews at AMOA". GamePro. No. 87. IDG. December 1995. p. 23.
  5. "Indy 500". Sega Saturn Magazine (in Japanese). September 1, 1995. p. 155.
  6. Webb, Marcus (November 1995). "Arcadia". Next Generation. No. 11. Imagine Media. p. 26.
  7. "Esporte Total: Indy 500". Super GamePower (in Portuguese). Vol. 3 no. 26. May 1996. p. 46. Retrieved December 28, 2020 via Internet Archive.
  8. Hardy, Steve (December 1995). "Indy 500". Sega Pro. No. 52. p. 61.
  9. "Video Drome". Computer and Video Games. No. 169. December 1995. p. 74.
  10. "Arcade race restarts". Edge. No. 24. September 1995. p. 15.
  11. "1995 JAMMA Show Report". Maximum: The Video Game Magazine. Emap International Limited (2): 112–4. November 1995.
  12. "Indy 500 - Overview". AllGame. Archived from the original on November 14, 2014. Retrieved December 28, 2020.
  13. "Sega New President's Story: Rikiya Nakagawa". Dreamcast Magazine. SoftBank Publishing. August 2000. pp. 93–96. Archived from the original on September 29, 2019. Retrieved April 7, 2020 via Sega-16.
  14. "US Defense Corp Holds Key to Sega's Plans". Next Generation. No. 11. Imagine Media. November 1995. p. 14 via Internet Archive.
  15. Sega Arcade History. Enterbrain. 2002. p. 137. ISBN 978-4-7577-0790-0.
  16. "Indy-Scribable". Next Generation. No. 12. Imagine Media. December 1995. p. 205.
  17. "L'arcade". Player One (in French). No. 59. December 1995. p. 46.
  18. "Daytona USA: Championship Circuit Edition". Sega Saturn Magazine. No. 12. Emap International Limited. October 1996. p. 13.
  19. "Sega Software Announcements". Game Players. Vol. 9 no. 5. May 1996. p. 16.
  20. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 502. Amusement Press, Inc. 1 September 1995. p. 25.
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