Konami

Konami Holdings Corporation[nb 1][nb 2] is a Japanese entertainment and gambling conglomerate. It produces and distributes trading cards, anime, tokusatsu, slot machines, pachinko machines, and arcade cabinets, and is a video game developer and publisher. Konami has casinos around the world and operates health and physical fitness clubs across Japan.

Konami Holdings Corporation
Native name
コナミホールディングス株式会社
Konami Hōrudingusu kabushiki gaisha
FormerlyKonami Industry Co., Ltd. (1973–1991)
Konami Co., Ltd (1991–2000)
Konami Corporation (2000–2015)
TypePublic
TYO: 9766
LSE: KNM
ISINJP3300200007
Industry
FoundedMarch 21, 1969 (1969-03-21)
FounderKagemasa Kōzuki
Headquarters,
Area served
Worldwide
Key people
  • Kagemasa Kozuki (Chairman)
  • Takuya Kozuki (President)
  • Kimihiko Higashio (Vice President)
ProductsList of Konami games
Revenue ¥ 262.5 billion [1] (2019)
¥ 50.5 billion [1] (2019)
¥ 34.2 billion (2019)[1]
OwnerKozuki family (29%)[2]
Number of employees
Konami (total)
10,454[3]
Konami Digital Entertainment
1,659[4]
Konami Amusement
849[5]
Konami Sports
6,249[6] (2019)
Subsidiaries
  • Konami Digital Entertainment
  • Konami Amusement
  • Konami Gaming
  • Konami Sports Club
  • Konami Sports Life
  • Konami Business Expert
  • Internet Revolution
  • KME
  • Konami Real Estate
  • Konami Cross Media NY
  • Kozuki Foundation
Websitewww.konami.com

Konami's video game franchises include Rocket Knight Adventures, Metal Gear, Silent Hill, Castlevania, Contra, Frogger, Gradius, Yu-Gi-Oh!, Suikoden, and Pro Evolution Soccer. Additionally, Konami owns Bemani, known for Dance Dance Revolution and Beatmania, as well as the assets of former game developer Hudson Soft, known for Bomberman, Adventure Island, Bonk, Bloody Roar, and Star Soldier. Konami is the twentieth-largest game company in the world by revenue.[7]

The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. The name Konami is a portmanteau of the names Kagemasa Kozuki, Yoshinobu Nakama, and Tatsuo Miyasako.[8]

Konami is headquartered in Tokyo. In the United States, Konami manages its video game business from offices in El Segundo, California and its casino gaming business from offices in Paradise, Nevada. Its Australian gaming operations are located in Sydney. As of March 2019, it owns 22 consolidated subsidiaries around the world.[3]

History

The Yu-Gi-Oh! Trading Card Game is developed and published by Konami. In 2011, Guinness World Records called it the top-selling trading card game in history, with 25.2 billion cards sold worldwide.[9]

The company was founded on March 21, 1969, and was officially incorporated under the name Konami Industry Co., Ltd. (コナミ工業株式会社, Konami Kōgyō Kabushiki Gaisha) on March 19, 1973.[10][11] The company's founder and chairman, Kagemasa Kozuki, ran a jukebox rental and repair business in Toyonaka, Osaka before transforming the business into a manufacturer of amusement machines for video arcades. Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.[12][13]

Konami began to achieve success with hit arcade games such as 1981's Frogger, Scramble, and Super Cobra, many of which were licensed to other companies for stateside release, including Stern Electronics and Gremlin Industries. They eventually established their U.S. subsidiary, Konami of America, Inc. in 1982. It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market.[14] The company would release numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985.[15][16] Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Castlevania, Twin Bee, Ganbare Goemon, Contra and Metal Gear. Due to the success of their NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.[17]

In June 1991, Konami's legal name was changed to Konami Co., Ltd. (コナミ株式会社, Konami Kabushiki Gaisha) and their headquarters would later be relocated to Minato, Tokyo in April 1993.[12] The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991 and the Sega Genesis in 1992.

After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (which would be later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary would end up creating different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game.[18][19]

In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into the developing video games for the sixth-generation consoles, they branched out into the health and fitness business with the acquisitions of People Co., Ltd and Daiei Olympic Sports Club, Inc., which became Konami subsidiaries. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE), as the parent company became a pure holding company. Their headquarters were relocated to Minato, Tokyo, in 2007.[12]

The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden and Star Soldier.[20][21]

In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of their Kojima Productions subsidiary.[22] In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed CEO of Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift their focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies."[23] The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month.[24]

In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R.[25]

In early 2020, Konami moved their headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esports players.[26]

Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect their commitment to video games and was only an internal restructuring.[27]

Corporate structure

Japan

Konami Digital Entertainment booth at Taipei Game Show 2017
Konami Sports Club in Toyohashi. Konami Sports & Life operates fitness clubs across Japan.
  • Konami Holdings Corporation
  • Konami Digital Entertainment Co., Ltd.
  • Konami Sports & Life Co., Ltd.
  • Konami Amusement Co., Ltd.
  • Konami Real Estate, Inc.
  • KPE, Inc.
  • Konami Manufacturing and Service, Inc.
  • Konami Facility Service, Inc.
  • KME Co., Ltd.
  • Takasago Electric Industry Co., Ltd.
  • Hudson Soft Company, Limited: On January 20, 2011, Konami Corporation announced turning Hudson Soft Co., Ltd. as its wholly subsidiary via share exchange. The exchange became effective on April 1, 2011.[28]
  • Digital Golf, Inc.: On January 20, 2011, Konami Corporation announced the acquisition of Digital Golf via share exchange. Digital Golf would become a wholly owned subsidiary of Konami. The exchange became effective on March 1, 2011.[29]
  • Internet Revolution, Inc.
  • Biz Share Corporation
  • Combi Wellness Corporation
  • The Club At Yebisu Garden Co., Ltd.
  • Konami Holdings Corporation[30][31]

Australia

  • Konami Australia Pty Ltd (established in 1996)

America

Konami America booth at E3 2006
  • Konami Corporation of America: Current U.S.-based holding company.
  • Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On October 13, 2003, Konami Corporation of Redwood City, California announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007.[32]

Europe

  • Konami Digital Entertainment B.V.: European-based holding company.
  • Konami Digital Entertainment GmbH: former holding company Europe, formerly Konami Limited, Konami Corporation of Europe B.V. On March 31, 2003, Konami of Europe announced it would be renamed as Konami Digital Entertainment GmbH at the start of Konami's new financial year, on April 1, 2003.[33]

Asia

  • Konami Digital Entertainment Limited (科樂美數碼娛樂有限公司): Established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited.[34][35]
  • Konami Software Shanghai, Inc. (科乐美软件(上海)有限公司): Established in June 2000.[36]
  • Konami Digital Entertainment Co. (주식회사 코나미 디지털 엔터테인먼트): South Korea-based game producer and distributor, originally established as the Korea branch of Konami Digital Entertainment Limited. On May 1, 2008, it became a separate company, and inherited the existing operations of the former Korea branch in June 2008.[37]

On November 7, 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business would become Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on March 31, 2006.[38]

Konami Digital Entertainment

Paseli Charger. Paseli (パセリ) is an Electronic Money launched in 2010 by Konami Amusement.

Konami Digital Entertainment Co., Ltd. (株式会社コナミデジタルエンタテインメント, Kabushiki-gaisha Konami Dejitaru Entateinmento) is Konami's Japanese video game development and publishing division founded on March 31, 2006.[39] Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.[40]

Subsidiaries

  • Konami Digital Entertainment Co., Ltd.: Japanese division, established on March 31, 2003.
  • Konami Digital Entertainment, Inc.: North American division, established on October 13, 2003.
  • Konami Digital Entertainment GmbH: European division, established on April 1, 2003.
  • Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited.
  • KME Co., Ltd (KME Corporation): music division established on October 1, 2010.[41]

Former subsidiaries

Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on October 1, 1996,[42] was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.[43]

On December 16, 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc., Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on March 1, 2005.[44][45]

On February 22, 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on March 1, 2005.[46] On March 11, 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on June 1, 2005.[47]

On January 5, 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd.[48] On February 28, 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.[49]

On September 21, 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective January 1, 2011.[50][51] On January 1, 2011, Abilit Corporation was renamed to Takasago Electric Industry Co.,Ltd.[52] As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.

Megacyber Corporation

On October 2, 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation.[53]

On February 6, 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on April 1, 2007.[54]

Video games

A Dance Dance Revolution arcade machine.

Major titles by Konami include the action Castlevania series, the survival horror Silent Hill series, the action shooter Contra series, the platform adventure Ganbare Goemon series, the platform adventure Rocket Knight Adventures series, the stealth action Metal Gear series, the role-playing Suikoden series, the Bemani rhythm game series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer.[55]

Konami produced its shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's games based on cartoon licenses, especially the Batman: The Animated Series, Teenage Mutant Ninja Turtles, Tiny Toon Adventures and Animaniacs series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men and The Goonies and French comic Asterix all have seen release at some point in the past by Konami either on arcades and/or video game consoles.

Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company has picked up Saw from Brash Entertainment when the game's production had been suspended due to financial issues.[56]

Konami is known for its password, the Konami Code, which traditionally gives many power-ups in its games.

Film production

In 2006, Konami started producing films based on their franchises. Konami produced the Silent Hill film (released in 2006) and announced that they will produce a Metal Gear Solid film.[57]

Personal computing

In 2020, Konami launched a PC gaming brand in Japan known as Arespear, which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami's Bemani musicians).[58][59][60]

Controversies

Silent Hills and reduced video game development

Silent Hills, set to be the ninth installment of the Silent Hill franchise, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of P.T., a playable teaser.[61][62] Hours after the announcement, Konami delisted itself from the New York Stock Exchange.[22]

Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.[63][64]

Konami Digital Entertainment CEO, Hideki Hayakawa, announced that – with few exceptions – Konami would stop making console games and instead focus on the mobile gaming platform, a decision that was heavily criticized by the video gaming community.[65][66][67][68] However, Konami UK's community manager, Graham Day, has denied the claims that it was exiting the console industry.[69]

Kojima Productions

On March 3, 2015, Konami announced they would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami.[70][71] References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives.[72]

Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on Metal Gear Solid V: The Phantom Pain at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from The Phantom Pain as a tribute to the absent Kojima.[73][74][75][76] Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.

Treatment of employees and ex-employees

In August 2015, The Nikkei criticized Konami for its unethical treatment of employees.[77][78][79] In June 2017, The Nikkei further reported of Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden to mention their work in Konami on their résumés.[80][81] Konami also started filing complaints against other game companies that would hire ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; they also pressured an ex-employee into closing their new business.[81]

See also

  • Good-Feel, an independent video game company founded by former Konami employees
  • Treasure, another independent video game company founded by former Konami employees
  • Ultra Games, an American shell corporation and publishing label formed by Konami

Notes

  1. Japanese: コナミホールディングス株式会社, Hepburn: Konami Hōrudingusu Kabushiki-gaisha
  2. IPA: /kˈnɑːmi/ koh-NAH-mee, Japanese: [koꜜnami]

References

  1. "Financial Highlights - KONAMI HOLDINGS CORPORATION". Konami.com. 9 May 2019. Retrieved 21 July 2019.
  2. "Shareholders Situation:As of March 31,2016 - KONAMI HOLDINGS CORPORATION". Konami.com. Retrieved 30 December 2016.
  3. "Corporate Data - KONAMI HOLDINGS CORPORATION". Konami.com. 31 March 2019. Retrieved 21 July 2019.
  4. https://www.konami.com/games/corporate/en/
  5. https://www.konami.com/amusement/corporate/en/
  6. https://www.konami.com/sportsclub/corporate/
  7. "Top 25 gaming companies". Newzoo.com. 2015. Retrieved 16 September 2015.
  8. Kelvon Yeezy (2013). "The Stories Behind the Names of 15 Gaming Brands You Know". Hongkiat.com. Retrieved 21 June 2015.
  9. "Best-selling trading card game company - cumulative". Guinness World Records. 31 March 2011. Retrieved 5 March 2014.
  10. KONAMI. "Corporate Data - KONAMI HOLDINGS CORPORATION". Konami.com. Retrieved 9 November 2017.
  11. "Konami History". IGN. Retrieved 6 August 2015.
  12. KONAMI. "Corporate History - KONAMI HOLDINGS CORPORATION". www.konami.com.
  13. "Konami - coin-operated machines". www.arcade-museum.com.
  14. "Article 12—KONAMI CES BROCHURE (1983)". VIDEO-GAME-EPHEMERA.com.
  15. "MSX software catalog (1983–1986)". Konami Group Homepage (in Japanese). Archived from the original on 8 November 1996.
  16. "MSX software catalog (1987–1990)". Konami Group Homepage (in Japanese). Archived from the original on 8 November 1996.
  17. "75 Power Players". Next Generation. Imagine Media (11): 69. November 1995.
  18. "Dance Dance Revolution made watching games fun before Twitch". polygon.com.
  19. "The 25 Rarest Yu-Gi-Oh Cards (And What They're Worth)". thegamer.com. 18 August 2018.
  20. "5 Hudson Soft Games Nintendo Should Buy From Konami". pastemagazine.com.
  21. "ゲーム一覧 - 家庭用ゲーム - Wii - KONAMI コナミ製品・サービス情報サイト". KONAMI コナミ製品・サービス情報サイト.
  22. Brian Crecente. "Konami delists itself from New York Stock Exchange". Polygon.
  23. Crecente, Brian (14 May 2015). "Konami CEO: 'Mobile is where the future of gaming lies'". Polygon. Retrieved 7 March 2016.
  24. "Corporate History". Konami. Retrieved 30 November 2015.
  25. Zarra, Jonathan. "Super Bomberman R Sales Indicate That It's The Best Selling In Its Franchise In Nearly 20 Years". Nintendork. Retrieved 15 March 2017.
  26. Batchelor, James. "Mobile, PES and esports: The three pillars of Konami". GamesIndustry.biz. Retrieved 19 March 2020.
  27. Skrebels, Joe (25 January 2021). "No, Konami Hasn't Shut Down Its Gaming Division". IGN. Retrieved 25 January 2021.
  28. "KONAMI CORPORATION Announces that It will Make a Subsidiary (HUDSON SOFT CO., LTD.) Its Wholly Owned Subsidiary through Share Exchange" (PDF). Archived from the original (PDF) on 2 February 2013. Retrieved 5 November 2011.
  29. "KONAMI CORPORATION Announces that It will Make DIGITAL GOLF Inc. Its Wholly Owned Subsidiary through Share Exchange" (PDF). Archived from the original (PDF) on 2 February 2013. Retrieved 5 November 2011.
  30. "Archived copy" (PDF). Archived from the original (PDF) on 18 August 2015. Retrieved 16 September 2015.CS1 maint: archived copy as title (link)
  31. "コナミ、10月1日付けで「コナミホールディングス」に商号を変更 - インサイド". Konami.co.jp. Retrieved 9 November 2017.
  32. "KONAMI ESTABLISHES NEW COMPUTER & VIDEO GAMES OPERATION BASED IN LOS ANGELES, CALIFORNIA". Archived from the original on 29 September 2006.
  33. "Introducing Konami Digital Entertainment GmbH". Archived from the original on 29 May 2008.
  34. "About Us (English)". Konami-digital-entertainment.hk. Retrieved 9 November 2017.
  35. "About Us (Chinese)". Konami-digital-entertainment.hk. Retrieved 9 November 2017.
  36. "Archived copy". Archived from the original on 27 October 2011. Retrieved 4 November 2011.CS1 maint: archived copy as title (link)
  37. "KONAMI DIGITAL ENTERTAINMENT 회사 소개". Archived from the original on 28 June 2008.
  38. "Announcement of Group Restructuring (Merger Between Subsidiaries, Stock Exchange with subsidiary) and Shift to Holding Company Structure by Company Separation". Archived from the original on 4 January 2011.
  39. "株式会社コナミデジタルエンタテインメント - 株式会社コナミデジタルエンタテインメント". Konami.com. Retrieved 9 November 2017.
  40. "Announcement of group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation - News 2005 KONAMI". 4 January 2011. Archived from the original on 4 January 2011. Retrieved 1 July 2020.
  41. "KME株式会社". 29 May 2011. Archived from the original on 29 May 2011. Retrieved 9 November 2017.
  42. "Company Info". KCE名古屋ホームページ. Konami Co., Ltd. Archived from the original on 3 December 2002. Retrieved 21 August 2010.
  43. "Consolidated Financial Results for the Third Quarter and the Nine Months Ended December 31, 2002" (PDF). Investor Relations. Konami Co., Ltd. 13 February 2003. Archived from the original (PDF) on 4 January 2011. Retrieved 21 August 2010.
  44. "Konami's Merger with Konami Online". Archived from the original on 4 January 2011.
  45. "Konami's Merger with its Subsidiaries". Archived from the original on 4 January 2011.
  46. "Konami – KME Merger Announcement". Archived from the original on 4 January 2011.
  47. "Announcement: Merger of Konami and Konami Traumer". Archived from the original on 4 January 2011.
  48. "Announcement of official agreement for group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation". Konami.co.jp. Archived from the original on 9 June 2009. Retrieved 9 November 2017.
  49. "Konami Sports & Life history". Archived from the original on 22 April 2008.
  50. "KONAMI CORPORATION to Acquire Abilit Corporation through Stock Swap". Reuters. Archived from the original on 10 September 2012.
  51. "Execution of Share Exchange Agreement by and between KONAMI CORPORATION and ABILITY CORPORATION" (PDF). Konami.co.jp. Retrieved 9 November 2017.
  52. "Abilit Corp.: Private Company Information". Investing.businessweek.com. Retrieved 9 November 2017.
  53. "Announcement of Share Acquisition of Megacyber Corporation". Konami.co.jp. Archived from the original on 21 February 2012. Retrieved 9 November 2017.
  54. "Announcement of Merger of Konami Digital Entertainment Co., Ltd. and Megacyber Corporation". Konami.co.jp. Archived from the original on 7 July 2011. Retrieved 9 November 2017.
  55. "A league of their own: six of the best football video games". The Guardian. Retrieved 3 November 2018.
  56. "Saw videogame picked up by Konami?". 5 February 2009. Retrieved 6 February 2009.
  57. "Where did the Video Games site go?". Yahoo. Archived from the original on 13 March 2007.
  58. Porter, Jon (29 July 2020). "Apparently Konami makes desktop gaming PCs now?". The Verge. Retrieved 30 July 2020.
  59. 株式会社インプレス (28 July 2020). "コナミ、ゲーミングPC「ARESPEAR」3機種を発売". PC Watch (in Japanese). Retrieved 30 July 2020.
  60. "Konami Launches a Line of Gaming Desktop PCs". PCMAG. Retrieved 30 July 2020.
  61. Smith, Dave. "What it's like to play the best game of 2014, which is about to disappear forever in 2 days". Business Insider. Retrieved 24 December 2015.
  62. Orland, Kyle. "Discontinued PS4 horror demo P.T. worth hundreds on eBay". Ars Technica. Retrieved 24 December 2015.
  63. Parfitt, Ben. "Del Toro says killing Silent Hills 'makes no f***ing sense'". MCV. Retrieved 23 December 2015.
  64. Kuchera, Ben. Guillermo del Toro has a simple message: ‘Fuck Konami’. Polygon. Retrieved on May 10, 2018.
  65. Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world.”(Original interview in Japanese)
  66. Usher, William. Konami Will Stop Making Console Games, Report Says. Cinemablend. Retrieved on January 29, 2018
  67. Knapp, Mark. Konami Shares Financial Outlook for Gaming. Gamerant. retrieved on January 29, 2018
  68. McFerran, Damien. Konami's Creating A New Castlevania, But It's Not Coming To Consoles. Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."
  69. Evangelho, Jason. Konami: 'Our Commitment To AAA Console Games Has Never Changed'. Retrieved on February 9, 2018
  70. "Announcing Official Organizational Restructuring and Personnel Changes". Konami-digital-entertainment.hk. Retrieved 9 November 2017.
  71. Ollie, Barder. "Understanding What Has Really Happened At Konami". Forbes.com. Retrieved 23 December 2015.
  72. Kain, Erik. "Konami Cuts Hideo Kojima From 'Metal Gear' Promo Materials". Forbes. Retrieved 23 December 2015.
  73. Tach, Dave. "Konami prevented Kojima from attending the Video Game Awards, host says". Polygon. Retrieved 4 December 2015.
  74. Matulef, Jeffrey. "Konami blocked Hideo Kojima from attending The Game Awards". Euro Gamer. Retrieved 4 December 2015.
  75. Klepek, Patrick. "Geoff Keighley: Konami Barred Hideo Kojima From Accepting Metal Gear Award". Kotaku. Retrieved 4 December 2015.
  76. Skipper, Ben. "The Game Awards: Hideo Kojima banned from attending by Konami as show pays tribute". International Business Times. Retrieved 23 December 2015.
  77. "コナミ、カリスマ経営のほころび". The Nikkei. 3 August 2015.
  78. Good, Owen S. "Japanese report says Konami is a deeply unhappy workplace". Polygon. Retrieved 7 July 2016.
  79. Ashcraft, Brian. "Report: Konami Is Treating Its Staff Like Prisoners". Kotaku. Retrieved 28 February 2018.
  80. "コナミを去るクリエーターたち 王国の遠心力". The Nikkei. 12 June 2017.
  81. "The Konami exodus". Nikkei Asian Review. 14 June 2017.

Sources

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.