Mage: The Sorcerers Crusade
Mage: The Sorcerers Crusade is a tabletop role-playing game published by White Wolf Publishing in 1998. It is part of the World of Darkness series, and is a spin-off from Mage: The Ascension. Set during the Renaissance, it depicts the beginning of the struggle between "traditionalists" and "technocrats".
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Designer(s) |
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Publisher(s) | White Wolf Publishing |
Publication date | 1998 |
Genre(s) | Modern Mysticism |
System(s) | Storyteller System |
Series | World of Darkness |
ISBN | 1-56504-625-0 |
History
White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerers Crusade (1998).[1]
Reception
Although Mage: The Sorcerers Crusade was among the best selling role-playing games in France in the July–August 1998 period,[2] it and the other most recent World of Darkness games at the time, with the exception of Vampire: The Dark Ages, were commercial failures, contributing to large economic problems for the publisher by 1998. White Wolf decided that they could not afford to keep publishing Mage: The Sorcerers Crusade, Changeling: The Dreaming, and Werewolf: The Wild West, so they were moved to White Wolf's new imprint Arthaus, where they could be produced on smaller budgets; there, Mage: The Sorcerers Crusade was able to succeed commercially.[1]
References
- Appelcline, Shannon (2014). Designers & Dragons: The '90s (2nd ed.). Evil Hat Productions. pp. 7–52. ISBN 978-1-613170-84-7.
- "Top 10". Backstab (in French). No. 11. FC Publications. September–October 1998. p. 4.
External links
- Official website at the Wayback Machine (archived June 25, 1998)