Quantic Dream

Quantic Dream SA is a French video game developer and publisher based in Paris. Founded in May 1997, Quantic Dream has developed five video games: The Nomad Soul (1999), Fahrenheit (2005), Heavy Rain (2010), Beyond: Two Souls (2013), and Detroit: Become Human (2018). The company is known for promoting interactive storytelling, with founder David Cage as the primary creative force.

Quantic Dream SA
TypePrivate
IndustryVideo games
Founded2 May 1997 (1997-05-02)
FounderDavid Cage
Headquarters,
France
Key people
Number of employees
180 (2018)
Websitequanticdream.com

History

The original logo for Quantic Dream (1997–2019)

David Cage, after fifteen years as a composer, started writing the concept and story of The Nomad Soul in 1994. He sent the script to contacts he had acquired during his time making music, who noted that it was not technically feasible. To prove them wrong, Cage hired a team of friends and made an office out of a sound booth, with a financial deadline of six months to come up with a game engine and prototype. In the final week, Cage travelled to London and met with publisher Eidos Interactive. With the project funded and a publisher secured, The Nomad Soul was in full development; musician David Bowie played two characters and created ten original songs. Cage subsequently founded Quantic Dream on 2 May 1997 and incorporated it as a société anonyme on 3 June; the company's name draws influence from the term "quantum physics".[1][2][3][4][5] The game was released in November 1999, selling more than 600,000 copies.[6][7] Quantic Dream later provided motion capture for the 2004 film Immortal.[8]

David Cage in 2008

They followed The Nomad Soul with Fahrenheit, published by Atari, Inc. in September 2005, introducing elements that would endure in their later games—ethical ambiguity, romance, the inability to perish, and interactive storytelling. It received multiple awards and sold over one million copies.[1][9] The same year, Quantic Dream revealed The Casting, a technology demonstration of what could be accomplished on PlayStation 3.[2][10] This preceded the partnership with Sony Computer Entertainment to bring Heavy Rain into existence, marking "something more personal" for Cage.[1] Heavy Rain launched in 2010 to critical acclaim,[11] winning three awards at the 7th British Academy Games Awards and selling a total of 5.3 million copies.[12][13] By late 2011, another deal had been established with Sony.[1] The following year, Quantic Dream showed another PlayStation 3 tech demo, Kara, taking advantage of new investments in motion capture facilities.[10] The second title with Sony was 2013's Beyond: Two Souls, starring actor Elliot Page and actor Willem Dafoe,[3][14] which received mixed reviews from critics and managed to sell 2.8 million copies.[15][16] It was the second video game to be shown at the Tribeca Film Festival in 2013,[17] when The Dark Sorcerer, a tech demo on PlayStation 4, was unveiled.[18]

In 2014, Quantic Dream doubled their investment in Vicon, whose motion capture technology was previously used in Heavy Rain and Beyond: Two Souls.[19] The company's fifth video game and third published by Sony, Detroit: Become Human, was announced the year after. Based on the Kara tech demo,[20] it spent four years in development before releasing in May 2018.[21][22] Quantic Dream's most successful launch at the time,[23] it sold 3.2 million copies.[24] Around then, Quantic Dream employed 180 staff members,[25] five fewer than were reported in 2016.[26] Chinese Internet conglomerate NetEase secured a minority investment into Quantic Dream in January 2019 for an undisclosed amount.[27] With this, Quantic Dream's chief operating officer Guillaume de Fondaumière stated that they would no longer be limited to PlayStation-exclusive titles.[28] Starting with the PC versions of Heavy Rain, Beyond: Two Souls, and Detroit: Become Human (released throughout 2019), Quantic Dream set out to self-publish its titles.[29][30]

The company opened a new Montreal, Quebec studio, Quantic Dream Montreal, in February 2021, to be led by Stephane D’Astous and with Yohan Cazaus as gameplay director.[31]

Philosophy

Quantic Dream's video games are written and directed by Cage and branded accordingly, with the purpose of making new intellectual properties.[1][32] Cage has declared that his mission is to evoke emotion through interactive storytelling, highlighting empathy, sadness, and guilt in opposition to frustration, competition, and anger. As such, he described purchasing Heavy Rain as a "political act" that others like it could be made.[33][34][35] The developer strives to appeal to gamers and non-gamers alike,[36] considering video games to be the same as any artform.[3] It is customary at Quantic Dream to develop an engine for each new game, hardware, or platform; Cage believes that, while an engine's methodology can be ported, its code cannot.[1][35] Tech demos have likewise become tradition.[10][18][37] In France, Quantic Dream is afforded a 20% tax break on production costs, without which Cage would move the company to Canada to keep up with the competition.[1]

Hostile workplace allegations

In January 2018, three French news outlets—Le Monde,[13] Mediapart,[38] and Canard PC[39]—published the results of a joint investigation into the company's business practices, alleging several facets of a harmful studio culture. First, Cage and de Fondaumière were said to have participated in or encouraged a sexist and racist culture, with controversial images exchanged by email and posted around the office including photos of studio collaborators and employees digitally edited to appear as Nazis or porn stars.[40] Canard PC stated that the entire IT department had quit because of these "bad jokes". Second, studio management was accused of employing an arduous "crunch time" schedule in which 15-35 additional hours of work per week were expected for a year before a game's launch.[39] Third, the human resources department was accused of colluding to terminate fixed-term contract staff before their deal expired, violating French labour laws, and arranging settlements to remove employees who did not fit in with the studio culture.[39]

Cage said the allegations were "ridiculous, absurd and grotesque"; de Fondaumière stated "I will be extremely clear: it's absolutely false".[25] In February 2018, the studio called the charges "a veritable smear campaign" in an official statement.[41] They levied lawsuits against Le Monde and Mediapart in April 2018, while Canard PC received two "threatening letters".[42] That July, Quantic Dream lost one court case against someone who left due to the scandal.[40] An IT manager quit working for Quantic and sued the company, looking to receive €114,000 in damages and have the resignation be considered wrongful termination. The Parisian employment tribunal ordered Quantic Dream to pay €5,000 in addition to a €2,000 fee in December 2019.[43]

Games developed

Year Title Platform(s) Publisher(s)
1999 The Nomad Soul[lower-alpha 1] Microsoft Windows, Dreamcast[44] Eidos Interactive
2005 Fahrenheit[lower-alpha 2] PlayStation 2, Xbox, Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4[45] Atari, Aspyr,[46] Quantic Dream
2010 Heavy Rain PlayStation 3, PlayStation 4,[47] Microsoft Windows[48] Sony Computer Entertainment, Quantic Dream
2013 Beyond: Two Souls
2018 Detroit: Become Human PlayStation 4,[22] Microsoft Windows[48]
Notes
  1. The Nomad Soul was retitled Omikron: The Nomad Soul in North America, which Cage saw as the publisher's lack of confidence in its marketability and said contributed to its poor sales.[1]
  2. Fahrenheit was retitled Indigo Prophecy for the North American release; Cage accused the publisher of not seeing its market potential.[1]

References

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  2. Wilms, Elisa (21 May 2018). "Meet the studio behind Detroit: Become Human". IGN. Archived from the original on 17 August 2018.
  3. Batchelor, James (26 October 2016). "Cage: "Games should be about what players feel, not what they do"". GamesIndustry.biz. Archived from the original on 27 October 2016.
  4. Quantic Dream [@Quantic_Dream] (25 April 2019). "On May 2, Quantic Dream will be 22 years old. #Happy22QD" (Tweet). Archived from the original on 7 May 2019 via Twitter.
  5. "Company information QUANTIC DREAM". Infogreffe. Archived from the original on 9 May 2019.
  6. Staff (21 September 2013). "The Making Of: Omikron: The Nomad Soul". Edge. Archived from the original on 28 February 2014.
  7. Gibson, Ellie (17 March 2005). "Quantic Dream considers Omikron II". Eurogamer. Archived from the original on 17 January 2012.
  8. Murphy, Richard (7 October 2013). "David Bowie cameos and fully-rendered penises - the bizarre history of Quantic Dream". GamesRadar. Archived from the original on 7 October 2013.
  9. "Fahrenheit". Quantic Dream. Archived from the original on 14 July 2018.
  10. Robinson, Martin (7 March 2012). "Introducing Quantic Dream's Kara". Eurogamer. Archived from the original on 8 March 2012.
  11. "Heavy Rain for PlayStation 3 Reviews". Metacritic. Archived from the original on 4 February 2018.
  12. Dutton, Fred (16 March 2011). "Gaming BAFTA winners revealed". Eurogamer. Archived from the original on 21 February 2013.
  13. Audureau, William (14 January 2018). "Quantic Dream, un fleuron du jeu vidéo français aux méthodes de management contestées". Le Monde (in French). Archived from the original on 14 January 2018.
  14. Brightman, James (5 July 2012). "Games "will die" if industry doesn't do more to innovate, says Cage". GamesIndustry.biz. Archived from the original on 7 July 2012.
  15. "Beyond: Two Souls for PlayStation 3 Reviews". Metacritic. Archived from the original on 22 December 2017.
  16. Caballero, David (16 July 2018). "Beyond: Two Souls reportedly sold 2.8 million copies so far". Gamereactor. Archived from the original on 17 August 2018.
  17. Gaston, Martin (22 March 2013). "Beyond: Two Souls selected for Tribeca Film Festival". GameSpot. Archived from the original on 22 May 2014.
  18. Funk, John (11 June 2013). "Watch all 12 minutes of Quantic Dream's PS4 tech demo 'The Dark Sorcerer'". Polygon. Archived from the original on 15 June 2013.
  19. "Quantic Dream doubles its investment in Vicon". Vicon. 17 April 2014. Archived from the original on 20 March 2018.
  20. Goldfarb, Andrew (27 October 2015). "Heavy Rain Dev Announces Detroit: Become Human for PlayStation 4". IGN. Archived from the original on 28 October 2015.
  21. de Fondaumiere, Guillaume (23 April 2018). "Detroit: Become Human Goes Gold, Demo Tomorrow". PlayStation Blog. Archived from the original on 23 April 2018.
  22. Cage, David (1 March 2018). "Detroit: Become Human Launches May 25". PlayStation Blog. Archived from the original on 3 March 2018.
  23. Grubb, Jeff (21 June 2018). "Detroit: Become Human is Quantic Dream's best game launch ever". GamesBeat. Archived from the original on 22 June 2018.
  24. Quantic Dream [@Quantic_Dream] (3 October 2019). "We are delighted to announce that Detroit: Become Human has now sold in excess of 3 million units on PS4 worldwide!" (Tweet). Archived from the original on 8 October 2019 via Twitter.
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  26. Inside PlayStation (18 August 2016). Detroit: Become Human - Warum eure Entscheidungen wichtiger sind als je zuvor. YouTube. Archived from the original on 6 April 2017.
  27. McWhertor, Michael (29 January 2019). "Quantic Dream receives investment from NetEase to develop next-gen games". Polygon. Archived from the original on 29 January 2019.
  28. Crecente, Brian (29 January 2019). "Quantic Dream Defends Studio's Culture in Wake of NetEase Investment". Variety. Archived from the original on 4 February 2019.
  29. Webster, Andrew (20 March 2019). "Quantic Dream is bringing PlayStation games like Detroit and Heavy Rain to Epic's PC store". The Verge. Archived from the original on 21 March 2019.
  30. Bailey, Dustin (16 May 2019). "Detroit: Become Human PC release date set for autumn, and it'll have a demo". PCGamesN. Archived from the original on 16 May 2019.
  31. Makuch, Eddie (2 February 2021). "Quantic Dream Opens New Office In Montreal, Brings On Assassin's Creed Veteran". GameSpot. Retrieved 2 February 2021.
  32. Gibson, Ellie (21 March 2013). "Heavy Rain dev confirms work on PS4 game has begun". Eurogamer. Archived from the original on 24 March 2013.
  33. Welsh, Oli (17 February 2010). "Heavy Rain's David Cage • Page 2". Eurogamer. Archived from the original on 7 February 2018.
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  39. Kalash, Maria (14 January 2018). "Drôle d'ambiance à Quantic Dream". Canard PC (in French). Archived from the original on 15 January 2018.
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  41. Wales, Matt (6 February 2018). "Quantic Dream: allegations of unhealthy studio culture are a "smear"". Eurogamer. Archived from the original on 6 February 2018.
  42. Schreier, Jason (23 April 2018). "Detroit Developer Quantic Dream Sues French Media Over Articles On Toxic Work Conditions". Kotaku. Archived from the original on 8 June 2018.
  43. Dealessandri, Marie (3 December 2019). "Quantic Dream to pay former employee €7,000 over offensive photoshopped image". GamesIndustry.biz. Archived from the original on 6 December 2019.
  44. Sarkar, Samit (15 January 2016). "Omikron: The Nomad Soul available free in memory of David Bowie (update)". Polygon. Archived from the original on 15 January 2016.
  45. Matulef, Jeffrey (17 June 2016). "Fahrenheit: Indigo Prophecy Remastered is coming to PS4 in July". Eurogamer. Archived from the original on 18 June 2016.
  46. "Aspyr - Fahrenheit: Indigo Prophecy Remastered". Aspyr. Archived from the original on 20 June 2019.
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