ReBoot (video game)
ReBoot (original title: ReBoot: Countdown to Chaos[1]) is a 1998 video game developed and published by Electronic Arts for the PlayStation video game console. It is based on the television show of the same name.
ReBoot | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | Electronic Arts |
Composer(s) | Robert Buckley |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Plot
Megabyte has found a way to use the power of energy tears to reach the core of the principle office thanks to Hexadecimal's mirrors and is determined to take over Mainframe. Bob, the game's lead character, must mend tears and destroy deadly adversaries in the six sectors of Mainframe: Baudway, Cit E (also known as Wall Street), Beverly Hills, Kits, Floating Point Park and G-Prime along with the island of Lost Angles.
Gameplay
The player controls Bob, who starts with an ordinary pistol. Weapons that are more powerful can be obtained as the player progresses through the game. Bob can use a variety of keytools to either mend a tear or defeat an enemy. Keytool abilities include stealing health from enemies to replenish the player's; scrambling the wires of Megabyte's basic weapon, the turret, to turn it against enemies; and freezing enemies for a limited period of time. Throughout each level is an item that can be used to power up the player's weapon, replenish health or give the player temporary invincibility. Some items are hidden, while others appear after defeating an enemy.
Voice cast
- Michael Benyaer: Bob
- Tony Jay: Megabyte
- Shirley Millner: Hexadecimal
- Kathleen Barr: Dot Matrix
- Matthew Sinclair: Enzo Matrix
- Michael Donovan: Mike the TV / Phong
- Scott McNeil: Hack
- Garry Chalk: Slash
- David Horner: Clash
Development
EA Canada's studio was located close to Mainframe Studios, which produced the ReBoot television series. In 1995 representatives from the two studios met and agreed to make a game based on the show.[2] EA Canada then spent a year in design meetings, testing game concepts and prototype technologies.[2]
Reception
Aggregator | Score |
---|---|
GameRankings | 70%[3] |
Publication | Score |
---|---|
Edge | 7/10[4] |
EGM | 5.875/10[5] |
Game Informer | 7/10[6] |
GamePro | [7][lower-alpha 1] |
GameRevolution | B[8] |
GameSpot | 4.1/10[9] |
IGN | 7/10[10] |
Next Generation | [11] |
OPM (UK) | 7/10[12] |
PSM | [13] |
ReBoot received above-average reviews according to the review aggregation website GameRankings.[3]
GameSpot's Josh Smith criticized the game's poor camera views and wrote, "As is no surprise to anyone following the history of video game licenses, the game offers mediocre gameplay whose few innovations are overshadowed by the half-baked quality of the game's control and graphics."[9] IGN wrote, "Although this game doesn't really break any technological or graphical boundaries, Reboot is a fun game." IGN praised the game's skateboard gameplay elements, while also noting that its environments "look almost identical" to the television series. However, IGN criticized the game's digital control, writing that it plays better with an analog controller.[10]
Next Generation wrote, "The game is technically fine, very playable, but it somehow lacks cohesion as an adventure." GamePro's Boba Fatt praised the graphics and soundtrack, and called it "the rare game that transcends its license to become a great stand-alone experience," while mentioning minor issues such as difficult platform gameplay, the time needed to learn the controls, and the lack of selectable difficulty levels.[7]
Notes
- GamePro gave the game two 4.5/5 scores for graphics and sound, and two 4/5 scores for control and overall fun factor.
References
- GameSpot staff (March 20, 1998). "videogames.com Game Calendar". GameSpot. Ziff Davis. Archived from the original on February 21, 1999. Retrieved November 27, 2020.
- "NG Alphas: ReBoot". Next Generation. No. 30. Imagine Media. June 1997. pp. 94–95.
- "ReBoot for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved November 27, 2020.
- Edge staff (April 1998). "Reboot [sic]". Edge. No. 57. Future Publishing. p. 100. Retrieved November 27, 2020.
- EGM staff (May 1998). "ReBoot". Electronic Gaming Monthly. No. 106. Ziff Davis.
- "ReBoot". Game Informer. No. 60. FuncoLand. April 1998. Archived from the original on September 9, 1999. Retrieved November 28, 2020.
- Boba Fatt (May 1998). "ReBoot". GamePro. No. 116. IDG Entertainment. p. 94. Archived from the original on August 14, 2004. Retrieved November 27, 2020.
- Clint (April 1998). "ReBoot Review". GameRevolution. CraveOnline. Archived from the original on June 13, 1998. Retrieved November 27, 2020.
- Smith, Josh (April 8, 1998). "ReBoot Review". GameSpot. CBS Interactive. Retrieved September 25, 2016.
- IGN staff (March 19, 1998). "ReBoot". IGN. Ziff Davis. Retrieved November 27, 2020.
- "ReBoot". Next Generation. No. 43. Imagine Media. July 1998. p. 113. Retrieved November 27, 2020.
- Stuart, Keith (May 1998). "Reboot: Countdown to Chaos [sic]". Official UK PlayStation Magazine. No. 32. Future Publishing. p. 111. Retrieved November 28, 2020.
- PSM staff (May 1998). "Reboot [sic]". PlayStation: The Official Magazine. No. 9. Imagine Media. p. 31. Retrieved November 28, 2020.
External links
- ReBoot (VG) at IMDb
- ReBoot at MobyGames