Shadowgate
Shadowgate is a black-and-white 1987 point-and-click adventure video game originally for the Apple Macintosh in the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System.
Shadowgate | |
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Cover art used in the Amiga, Apple II, Atari ST, DOS and Macintosh versions | |
Developer(s) | ICOM Simulations, Inc. |
Publisher(s) |
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Director(s) | [1] |
Composer(s) | Hiroyuki Masuno, Kento's Group (only the NES version has music) |
Engine | MacVenture |
Platform(s) | |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Gameplay
The player must solve a series of puzzles throughout the castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Only a finite number of torches are to be found throughout the game, which effectively acts as a time limit to proceedings. Various items that can be acquired include a sword, a sling and other ancient weapons; though these weapons can not actually be used as striking weapons, they can be clicked on at the appropriate time to deliver a fatal blow to specific enemies.
The game is notorious for its many opportunities for death, including being burned by a dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, mauled by a wolf-woman, eaten by sharks, and suicide. Virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths were often graphically described in the game's text (along with often sardonic and humorous comments), even in the NES version (in spite of Nintendo's policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, the problem of which is overcome by the ability to save the game state (as in most adventure games). Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by an outright hint feature which gives vague clues about what is noteworthy in any given room in the castle. The further the player progresses, however, the more useless this feature becomes, deteriorating into nothing but encouraging messages by the game's end. The NES version of Shadowgate also carries the distinction of being one of the few NES games to be available in a Swedish language version.
Plot and setting
At the very beginning of Shadowgate, the only information the game provides the player is that,
"The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest. The Druid's words still ring in your ears: “Within the walls of the Castle Shadowgate lies your quest. If the prophecies hold true, the dreaded Warlock Lord will use his dark magic to raise the Behemoth, the deadliest of the Titans, from the depths of the earth. You are the seed of prophecy, the last of the line of kings, and only you can stop the Warlock Lord from darkening our world FOREVER. Fare thee well."[3]
It is then up to the player to gather more information about the world through examining objects and reading any scrolls or books they come across. While reading some of the in-game books and scrolls are necessary to finish the game, others only provide exposition about the world Shadowgate takes place in. Reading the book Before Shadowgate, the comic book Shadowgate Saga: Raven, and playing the sequels Beyond Shadowgate and Shadowgate 64: Trials of the Four Towers reveals more details.
The world of Shadowgate
Shadowgate takes place in the fictional world of "Tyragon" where creatures from fantasy and myth live. In the land of "Kal Zathyn", on top of "Gatekeeper Mountain", is the living castle of "Shadowgate" where a group of powerful wizards known as the "Circle of Twelve" once met. One of the Circle of Twelve, "Talimar", became corrupt and was removed from the Circle. After that, he began to call himself "The Warlock Lord" and caused chaos across the lands by inciting conflict between humans, elves, dwarves, and the races on Tyragon. After those wars ended and the land began to rebuild, the Warlock Lord amassed an army of followers, including trolls, orcs, goblins, and other creatures. He waged war against the Kings of the Lands, and was defeated when the rest of the Circle of Twelve intervened. They sealed the Warlock Lord inside the caverns underneath Shadowgate, and then disbanded. The only wizard who remained was "Lakmir", who took on the role of Tyragon's guardian to ensure that the Warlock Lord's evil would not threaten the Lands again.
Years later, the Warlock Lord escaped from his confinement, and planned to raise the mightiest of titans, the Behemoth, from the depths of darkness to serve him. With the Behemoth, the Warlock Lord would escape Castle Shadowgate, and terrorize the planet once more. To keep this from happening, Lakhmir sought out the last of the "Line of Kings", also known as "The Seed of Prophecy", who was foretold to stop the Warlock Lord and the Behemoth. Doing so would require the "Staff of Ages", a powerful artifact with enough power to slay the Behemoth that was hidden within Shadowgate. After finding this hero, Lakhmir sends him to the entrance of Shadowgate to begin his quest.
It is up to the player to take on the role of "The Seed of Prophecy", enter Castle Shadowgate, solve its puzzles, survive its many traps, and stop the Warlock Lord once and for all. If they survive to the end, they will come across the Warlock Lord immediately after he succeeds in opening the gates of Hell and summoning the Behemoth. If the player was successful in finding the holy artifact called the Staff of Ages by this point, then they would be able to mortally wound the demon with it. As it dies, the Behemoth then drags the Warlock Lord with him into Hell. The player returns victorious, where he is betrothed to the King's daughter and entitled High Lord of the Westland.
Reception
Aggregator | Score |
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GameRankings | 67.14% (GBC)[4] |
Publication | Score |
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AllGame | (PC)[5] (MAC)[6] (NES)[7] (GBC, Pocket PC)[8] |
GameSpot | 5.8 out of 10 (GBC)[9] |
IGN | 6 out of 10 (GBC)[10] |
Nintendo Power | 7.3 out of 10 (GBC)[11] |
Computer Gaming World gave the game a very positive review, noting the game uses the same superior interface as prior MacVenture games. The difficulty was noted as a step up from Deja Vu and Uninvited, but Shadowgate was also said to be more flexible, allowing more than one solution to some puzzles.[12]
The game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers stated that "Shadowgate is a great adventure game in that you must continually be aware of what’s already been accomplished to complete subsequent puzzles." The reviewers gave the game 5/5 stars.[13]
Macworld reviewed the Macintosh version of Shadowgate, praising its extensive gameplay, stating that "So much is jammed into these two disks that nearly everyone should find this game appealing ... ShadowGate [sic] plays easily and instinctively." Macworld also praises Shadowgate's graphics and sound, calling the graphics "expertly crafted", but express that they "[tend] to lack originality", and call the sound effects "far better than those of most adventure games." Macworld calls Shadowgate "technically, visually, and aurally superior to most of its competition" but criticizes the game's mood, stating that it doesn't "take itself seriously enough to create a mood of mystery", and also lacks the 'tongue-in-cheek' humor of other adventure games, creating a feeling of something "lacking".[14]
The Swedish language version was noted because the "Go" and "Hit" abilities were mistranslated into "Gä" and "Slä", instead of "Gå" and "Slå" which is the correct translation. Bergsala included a letter with an apology.
Legacy
The game proved popular enough to be ported to various other personal computers including a color version of the game for the Atari ST and Commodore Amiga later in 1987. In 1988 it was released for the DOS operating system and finally in 1989 for the Apple IIGS. It made its first console appearance later that year on the Nintendo Entertainment System.
The success of Shadowgate on the NES prompted ICOM Simulations to have Kemco/Seika port the other MacVenture titles to the console including Déjà Vu and Uninvited.
In 1991, a novel published by Scholastic Corporation under the pen name 'F.X. Nine' called Before Shadowgate, was published by Scholastic Corporation as part of the Worlds of Power series of video game novelizations of third party Nintendo Entertainment System games. Contributing to the book were Shadowgate creators Dave Marsh and Karl Roelofs, who provided important details and information to the book's author.
In 1992, an enhanced version of the game was released for the IBM PC (Windows 3.1).
In 1996 Infinite Ventures acquired from Viacom, the rights to Shadowgate and other games originally developed by ICOM Simulations. ICOM Simulations had been acquired by Viacom in 1994 but had published no updates to the original products. After the acquisition Infinite Ventures ported to other operating systems (Windows '95/'98/2000/Me) and portable systems (Windows CE P/PC and Pocket PC) under the name of Shadowgate Classic. The Pocket PC version featured new rooms and artwork.
In 1999, Infinite Ventures licensed the NES version of Shadowgate to KEMCO and it was ported to the Game Boy Color with enhanced sprites and animations also under the name of Shadowgate Classic.
A mobile phone version of the game was released in 2005 by Vindigo Entertainment. Once again using the name of Shadowgate Classic, this version featured brand new graphics, puzzles, challenges, and areas.
In 2006 Infinite Ventures licensed the rights to the ICOM simulations portfolio to Zojoi, a company formed by Shadowgates original game designers, Dave Marsh and Karl Roelofs.
On October 26, 2012, Zojoi, LLC launched a Kickstarter campaign to secure funding for a remake of Shadowgate. Original game creators Dave Marsh and Karl Roelofs appeared in the pitch video and showed pre-production footage of the game in development. They set a crowd-funding goal of $120,000.[15] In the 2nd update of the Kickstarter campaign, it was announced that the Black Axe, an item and quest that had been cut from the original game due to size constraints, will be reintroduced in the new version of Shadowgate.[16] Those who pledged $2,500 or more received a replica Staff of Ages. The campaign finished successfully, earning $137,232 in pledges by 11:59 PM EST, November 25, 2012 and reaching its first stretch goal.[15] The remake was completed and released for the PCs in 2014. In 2019, it was ported to the PlayStation 4, Xbox One and Nintendo Switch.[17]
There have been two sequels to the game. The first, Beyond Shadowgate, was released for the TurboGrafx 16 in 1993 and the second called Shadowgate 64: Trials of the Four Towers was released for the Nintendo 64 in 1999. Another N64 sequel, Shadowgate Rising, was planned and well into development, but the project was scrapped when Nintendo announced the creation of the game console which would go on to become the GameCube, and it now only exists in the form of a handful of development screenshots and a comic now hosted on Zojoi's website entitled Shadowgate Saga: Raven.
References
- "Before Shadowgate / book created by F. X. Nine ; written by Ellen Miles". Copyright Catalog (1978 to present). Washington D.C.: United States Copyright Office. Notes. May 1991. Registration No. TX0003091870.
Based on story line and characters created by David R. Marsh & Karl A. Roelofs.
- Trademark Principal Register Shadowgate. Alexandria, Virginia: United States Patent and Trademark Office. 9 February 1993. First Use. U.S. Trademark 74,317,464; Registration No. 1,768,768. Retrieved 2012-10-09.
- ICOM Simulations (March 11, 1987). Shadowgate. Mindscape. Scene: Shadowgate Entrance.
- "Shadowgate Classic for Game Boy Color". GameRankings. Retrieved 2013-03-08.
- "Shadowgate (PC) - Overview". Allgame. Archived from the original on 2014-11-14. Retrieved 2013-03-08.
- Baker, Christopher Michael. "Shadowgate". Allgame. Archived from the original on 2014-11-15. Retrieved 2015-05-05.
- Baker, Christopher Michael. "Shadowgate (NES) - Review". Allgame. Retrieved 2013-03-08.
- White, Jason. "Shadowgate Classic (GBC) - Review". Allgame. Retrieved 2013-03-08.
- Davis, Cameron (2000-01-28). "Shadowgate Classic Review". GameSpot. Retrieved 2013-03-08.
- Cleveland, Adam (2000-02-01). "Shadowgate Classic". IGN. Retrieved 2013-03-08.
- "Shadowgate Classic". Nintendo Power. February 1999.
- Hines, Tracie Forman (November 1987). "Shadowgate: Inside the Castle Shadowgate". Computer Gaming World. pp. 41, 57.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1987). "The Role of Computers". Dragon (128): 92–96.
- McCandless, Keith (September 1987). "More Castle Hassles: ShadowGate 1.0 Review". Macworld. Mac Publishing. p. 168.
- "Shadowgate". Additional content provided by Zojoi. Kicktraq. 2012-11-28. Retrieved 2012-11-28.CS1 maint: others (link)
- Zojoi, LLC (2012-10-29). "Seek Ye the Black Axe!". Kickstarter. 338043. Retrieved 2012-11-05.
- Minotti, Mike (2019-03-29). "Classic castle-crawling adventure game Shadowgate comes to Switch, PS4, and Xbox One". Venturebeat. Retrieved 2019-05-18.
External links
- Zojoi's Shadowgate site
- Shadowgate at MobyGames
- Shadowgate at Interactive Fiction Database
- Shadowgate can be played for free in the browser at the Internet Archive
- Before Shadowgate title listing at the Internet Speculative Fiction Database