Trauma Center: New Blood
Trauma Center: New Blood[lower-alpha 2] is a simulation video game developed by Atlus for the Wii. The third entry in the Trauma Center series, the game was published in North America in 2007 by Atlus, and in other regions in 2008 by Atlus (Japan) and Nintendo (Europe and Australia). The story follows doctors Markus Vaughn and Valerie Blaylock, each holding a supernatural ability called the Healing Touch, as they face a man-made parasitic virus called Stigma. Gameplay combines surgical simulation with a story told as a visual novel, with operations controlled exclusively using the Wii Remote and Nunchuk.
Trauma Center: New Blood | |
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Cover art for the PAL and Japanese versions, showing the main cast. | |
Developer(s) | Atlus[lower-alpha 1] |
Publisher(s) | |
Director(s) | Daisuke Kanada |
Designer(s) | Taku Aoyagi Akira Odagaki Takashi Kato |
Programmer(s) | Takaaki Ikeda |
Artist(s) | Masayuki Doi |
Writer(s) | Shogo Isogai |
Composer(s) | Kenichi Tsuchiya Atsushi Kitajoh |
Series | Trauma Center |
Platform(s) | Wii |
Release |
|
Genre(s) | Simulation, visual novel |
Mode(s) | Single-player, multiplayer |
Development of New Blood began following the completion of Trauma Center: Second Opinion. The North American setting and overall narrative was influenced by the staff of Atlus USA, based on the series' overseas success. Development was supported by Media.Vision. While using many of the systems created for Second Opinion, the staff focused on adding full voice acting and multiplayer. The game met with generally positive reviews; praise was given to its gameplay and cooperative function, but reactions to the story were mixed, and several faulted its high difficulty. It was also described as a commercial success, selling 300,000 copies in North America.
Gameplay
Trauma Center: New Blood is a video game that combines surgical simulation gameplay with storytelling employing non-interactive visual novel segments using static scenes and voiced dialogue.[2][3] Players take on the roles of dual protagonists Markus Vaughn and Valerie Blaylock. The two are surgeons with a mystical ability called the Healing Touch.[4] Each operation tasks players with curing the patient of their ailment within a time limit.[5] Missions, which are both story-based operations and gameplay-based challenges, can be played on different difficulty settings.[6]
Operations range from treating surface wounds and extraction operations to organ transplants and repairing broken bones, in addition to new procedures such as skin grafts and fixing electronic devices. Several operations pit the protagonists against an artificial disease known as Stigma, with several strains being highly mobile and requiring multiple tools to defeat.[7] Actions during surgery are guided using the Wii Remote and Nunchuk. The Wii Remote being used for many actions including stitching up wounds and using the scalpel. Operating tools are selected from a radial options menu using the Nunchuk's control stick.[6][8] Different surgical tools are required for different operations and injuries; players may need to drain blood pools obstructing the operating area, use a surgical laser to treat small tumors or boils, forceps to close wounds and remove foreign objects, and sutures to sew up both wounds and incisions. The player must frequently apply antibiotic gel to treat minor injuries and prevent infection.[4][8][9] Patients going into cardiac arrest must be either revived with the defibrillator, or receive heart massages.[6]
The Healing Touch can be activated by drawing a star on the screen with the Wii Remote.[9] The Healing Touch ability of each doctor is different; Markus can stop time for a limited period which can allow the boosting of vitals and the performance of medical procedures without risking a patient's health depleting, and Valerie can stabilise patients and prevent their health from depleting for a limited time while being unable to boost it.[4] In addition to single-player, a local two-person multiplayer option is available, allowing two people to work together during operations with separate pairs of Wii controllers.[6][7] Each action by the player is graded based upon speed and accuracy, along with the doctor selected and whether co-op was used. An overall ranking is delivered at the end of each mission based on both these factors and hidden modifiers specific to each operation.[4][6] Players can post their scores on online leader boards through the Nintendo Wi-Fi Connection.[6][9]
Synopsis
Set a decade after the events of Trauma Center: Second Opinion, New Blood follows doctors Markus Vaughn and Valerie Blaylock.[9] Initially stationed in Alaska, where Vaughn lives in a self-imposed exile at the local hospital, a visit for surgery by nurse Elena Salazar prompts both Markus and Valerie to be recalled to the Concordia Medical Institute in Los Angeles. Markus's mentor Professor Wilkens has been infected with a new parasitic disease he dubs Stigma, and due to their Healing Touch abilities Markus and Valerie are the best candidates for removing it. While the operation is successful, Concordia is attacked by an unknown group and Wilkins kidnapped during the chaos.
In the wake of this and further cases of Stigma being diagnosed, Markus and Valerie are drafted into a dedicated unit at the USA branch of Caduceus. During their initial stay and work, Stigma is kept a secret from the public, and Caduceus is publicly embarrassed after Markus and Valerie are shown up on a reality TV show called "Miracle Surgery" when they try to force the show off the air. After the show's resident surgeon encounters Stigma in a patient, Markus and Valerie successfully remove it, then Valerie both announces Stigma's existence to the public and cancels the show. Further research into Stigma reveals that it needs a metal called Culurium to survive; the metal is used extensively in medical equipment, meaning its use has been unwittingly spreading the disease.
Shortly after this, Markus, Valerie and Elena are kidnapped by a group called the Kidman Family, who have been promoting the spread of Stigma for their own ends. One of the Kidman Family leaders is recognised by Markus as Wilkins. During their captivity, Markus reveals that he created Stigma during cancer experiments with rats, and fled to Alaska after Wilkens resisted destroying Stigma to gain fame through its discovery and research. The three escape, and are eventually sent on a mission to the country of Culuruma—the source of Culurium—to combat a Stigma outbreak. Culuruma is rocked by a guerrilla uprising and the Stigma outbreak, which are revealed to be associated with the Kidman Family. The current Kidman leader is killed as the guerrillas are suppressed, and it is revealed that Stigma is both occurring around the world and evolving past the point where it needs Culurium. Back in the US, Caduceus and the FBI collaborate on the investigation, though Caduceus's efforts are impeded by the disappearance of staff member Cynthia Kasakov.
The groups locate another Kidman base, and there discover Wilkins. He is revealed to have been manipulated by the Kidman Family using an electronic device attached to his brain. Once removed, Wilkins returns to normal, remembering nothing since his initial Stigma operation. Information at the base reveals the Kidman Family's leader is Master Vakhushti, who was known to Valerie as Cynthia's boyfriend Ray Kerensky and leads the main terrorist syndicate called Parnassus. Locating Cynthia at a Parnassus base in Central Asia, Markus and Valerie learn that she is being controlled by Vakhushti using a medical implant on her heart when she tried talking him out of using Stigma. Once rescued, Cynthia leads them to Vakhushti's base, where they are forced to remove the final and most powerful Stigma strain from his body. A repentant Vakhushti reveals that Stigma altered his mind when he used it to combat his malign diencephalic syndrome. Following Vakhushti's death, Parnassus is dismantled and Caduceus proceeds to analyse his research, while Markus, Valerie and Elena continue their work at Caduceus.
Development
New Blood was primarily developed by the team at Atlus responsible for the previous Trauma Center games, referred to internally as "CaduceTeam" and known for their love for gameplay-focused experiences.[10][11][12] Additional work was done by Media.Vision, who designed the setting designs and background artwork.[1] Nearly all the original staff from Second Opinion returned to develop New Blood.[13] Scenario writer Shogo Isogai returned, along with director Daisuke Kanada, artist Masayuki Doi, and programmer Takaaki Ikeda.[14][10][15] Taku Aoyagi, Akira Odagaki and Takashi Kato acted as lead designers.[16]
Development of New Blood began shortly after the completion of Second Opinion, with the team using player feedback from Second Opinion to inform the game design.[13] While New Blood was designed as the continuation of the Trauma Center series, it was also aimed at series newcomers as it had a story separate from Under the Knife and new gameplay functions.[17] The goal of mimicking and improving upon the original gameplay of Trauma Center was carried over into New Blood.[12] As with Second Opinion, Kanada wanted to give the game a similar feel to classic titles like Space Harrier and Gradius.[13] Isogai began collaborating on the scenario with Kanada from an early stage.[15]
With an international release planned from the outset, the team consulted Atlus USA, who had two main points. The first was that there should be both a male and female protagonist, and that the female—in addition to other female characters—should not be in inferior positions of power to their male counterparts. The second was that one of the protagonists should be coloured, and again in an equal position of authority to the other protagonist. Atlus agreed to both of these points, resulting in the protagonists being equal working colleagues and Doi's designs for them reflecting their equality. The characters' names were provided by Atlus USA, with the Japanese staff finding them difficult to transliterate into Japanese.[15] The story and gameplay themes were the battle to save lives and the precious nature of life.[12] Multiplayer was included at the suggestion of Ikeda, based on feedback from Second Opinion and the decision to have two main characters. Ikeda created a working prototype over a few days, with full implementation happening after Kanada's approval.[15] Another new addition was a screen ratio of 16:9, as Second Opinion had only supported 4:3 ratio.[18][19]
Audio
The music for New Blood was composed by Kenichi Tsuchiya and Atsushi Kitajoh. Tsuchiya, whose previous work included the Persona and Growlanser series, had worked on the Trauma Center series since the first game. Kitajoh was a newcomer to Trauma Center, whose previous notable work had been contributions to the soundtrack of Persona 3 FES.[10] Several tracks were designed to reflect the personalities of certain characters. There were also tracks that used remixes of themes used in earlier Trauma Center games. During the music writing process, Kitajoh did several arrangements without consulting Tsuchiya, something he was used to with the general Atlus Sound Team but was surprised by with his co-composer. Tsuchiya remembered the music writing process as stressful but rewarding.[20] The soundtrack was recorded at a studio on Yoyogi.[21]
One of Kanada's wishes for New Blood was to include full voice acting in the game's story, something they could not do for Second Opinion or the original Trauma Center.[22] Voice casting was going on before the character designs had been finalized, and in some cases an actor's performance would influence the design of their character portrait in story scenes. A few voice actors needed to take on multiple roles during a single recording session. A returning voice actor from Second Opinion was Takayuki Kondō, who had provided the voice for Derek Stiles. The Atlus team used their experience from voice recording for Second Opinion when handling recording sessions for New Blood.[23]
Release
New Blood was first announced at the 2007 Electronic Entertainment Expo as one of Atlus's upcoming titles for that year.[18][24] The game was localised into English by Atlus USA.[25] While initially planned for simultaneous release in North America and Japan,[25] the game was released first in North America on November 20, 2007.[26] The English dub was handled by PCP Productions, who had worked with Atlus on the other Trauma Center titles.[27] In Japan, the game was released on January 17, 2008 by Atlus.[28] The game was supplemented in the region by a guidebook in January 2008,[29] and a soundtrack album published by Tye Entertainment in February of the same year.[30] In Europe, the game was published by Nintendo on November 7.[31] It was published in Australia on January 22, 2009.[32]
Reception
Aggregator | Score |
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Metacritic | 77/100 (43 reviews)[33] |
Publication | Score |
---|---|
1Up.com | C[34] |
Eurogamer | 8/10[5] |
Famitsu | 31/40[35] |
Game Informer | 7.5/10[36] |
GameSpot | 8/10[7] |
GameSpy | [37] |
IGN | 8.5/10[6] 8.1/10 (Australia)[38] |
NGamer | 8.4/10[39] |
Nintendo World Report | 8.5/10[40] |
ONM | 67%[41] |
PALGN | 8/10[42] |
Play | 7/10[43] |
Between its North American release and February 2008, New Blood sold over 250,000 units in the region.[30] During its debut week in Japan, the game reached third place in sales charts.[44] Despite this, it did not appear in Japanese gaming magazine Famitsu's top 500 best-selling titles for 2008, indicating sales of less than 19,000 units.[45] By June 2009, the game had sold over 300,000 copies in North America.[46] In an interview in early 2008, Atlus USA staff said that the game had met sales expectations. While it met with lower sales than Second Opinion, this was attributed to a crowded market, the game not being a console launch title, and its release close to Super Mario Galaxy.[47]
The game was met with positive reviews from critics, earning a score of 77 out of 100 based on 43 reviews on aggregate website Metacritic.[33] The story met with a mixed response, with some finding it overly silly or lacking in originality.[5][7][36][37] The gameplay was generally praised as entertaining.[5][6][7][39][42] Several reviews noted a lack of innovation from earlier entries.[37][40][43] A few critics also cited it as being overly difficult.[34][37][38][41] The cooperative mode was met with general praised.[34][39][43] The graphics saw praise for their improvement over Second Opinion,[6][37][42] though a few found the more realistic graphics lacking or uncomfortable to look at.[5][38]
The reviewers for Famitsu enjoyed the gameplay despite noting its similarity to Second Opinion,[35] Martin Kitts, writing for Nintendo Gamer, said it was an ideal sequel for series fans.[39] Eurogamer's Keza MacDonald lauded the controls and gameplay, called it "as urgent, highly skilled and compulsive as Second Opinion".[5] Game Informer's Matthew Kato called it "fun if you don’t take it too seriously",[36] Joe Dodson of GameSpot praised the gameplay and additions compared to earlier entries, but found other elements lacking or needing further improvement.[7] GameSpy's Bryan Stratton generally liked the technical improvements and cooperative play, but found its high single-player difficulty and lack of innovations off-putting.[37]
Two different IGN reviews, from Mark Bozon of the main website and James Cottee for the Australian website, praised it as an improvement over Second Opinion and a good continuation of the Trauma Center series.[6][38] Jonathan Metts of Nintendo World Report praised it as a game accessible to both series veterans and newcomers, with his main complaints being the superficial leaderboard addition and North American cover art design.[40] PALGN's Adam Ghiggino, while noting some control issues activating the Healing Touch ability, enjoyed his time with it and felt it was worth buying for veterans and newcomers.[42] Heather Campbell, writing for Play Magazine, cited its fully-voiced narrative as the main draw for players.[43] Official Nintendo Magazine's Tom East was less impressed than other reviewers, finding the game too challenging for casual players and better suited to the more precise controls of the DS.[41] Andrew Fitch of 1Up.com was fairly negative, finding the game too challenging to be enjoyable and called it unfair on casual players.[34]
References
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- Stratton, Brian (2007-11-26). "GameSpy: Trauma Center: New Blood Review". GameSpy. Archived from the original on 2007-11-28. Retrieved 2013-10-23.
- Cottee, James (2009-01-18). "Trauma Center: New Blood AU Review". IGN. Archived from the original on 2009-01-21. Retrieved 2009-02-22.
- Kitts, Martin (2008-11-07). "Wii Review: Trauma Center: New Blood". Computer and Video Games (NGamer). Archived from the original on 2012-04-04. Retrieved 2009-02-23.
- Metts, Jonathan (2007-12-20). "Trauma Center: New Blood Review". Nintendo World Report. Archived from the original on 2016-03-07. Retrieved 2013-10-27.
- East, Tom (4 November 2008). "Wii Review: Trauma Center: New Blood". Official Nintendo Magazine. Archived from the original on 2012-04-18. Retrieved 2009-02-23.
- Ghiggino, Adam (2009-02-27). "Trauma Center: New Blood Review". PALGN. Archived from the original on 2009-02-28. Retrieved 2018-12-06.
- Campbell, Heather. "Wii: Trauma Center: New Blood". Play Magazine. Archived from the original on 2007-04-21. Retrieved 2013-10-23.
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- Notes
- Additional development by Media.Vision.[1]
- Caduceus: New Blood (カドゥケウス ニューブラッド, Kadukeusu: Nyū Buraddo)