Yasumi Matsuno

Yasumi Matsuno (松野 泰己, Matsuno Yasumi, born 1965)[1] is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played Space Invaders and Xevious there. He attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation.

Yasumi Matsuno
松野 泰己
Born (1965-10-24) October 24, 1965
NationalityJapanese
OccupationVideo game designer
Years active1989–present
Employer
Known forTactical role-playing games
Notable work

As an employee at video game companies Quest in 1989 and later Square in 1995, Matsuno became well known for his work in the tactical role-playing game genre, specifically the Ogre Battle (1993) and Final Fantasy Tactics (1997) series, in addition to Vagrant Story (2000) and Final Fantasy XII (2006). After disruptions from staff leaving his development team, he resigned from Square Enix due to prolonged illness. During a freelance period he worked on games for Nintendo’s Wii such as MadWorld (2009). He joined Level-5 in 2011 where he helped create Crimson Shroud for the Nintendo 3DS.

In 2016, he created his own company called Algebra Factory, and during this period was asked by Square Enix to create a scenario for massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV's expansion Stormblood (2017). He created a raid called "Return to Ivalice", the land of Ivalice being a setting from previous Final Fantasy games he had worked on. It was well received and Matsuno was subsequently asked to create another scenario, which was titled "Save the Queen: Blades of Gunnhildr" and included in the next Final Fantasy XIV expansion Shadowbringers (2019).

Early life

Matsuno grew up in a rural area, where he felt his only entertainment were movies, television, and books. His hobbies included making dioramas. He was particularly fond of World War II dioramas, that he used to make by researching at the local library. He would incorporate story elements into each of his creation.[2]

His introduction to video games was playing Space Invaders and Xevious at the arcades while waiting for the train.[2] He was fond of The Legend of Zelda and Dragon Quest on the Nintendo Entertainment System, and played heavily on the Amiga and PC, including Ultima Online.[2] He attended Hosei University for foreign policy but dropped out after three years.[3] Shortly thereafter he found work as an economic reporter but found the work unfulfilling.[3] In 1989 Matsuno left his job as a reporter to work at Quest Corporation.[3]

Career

Quest

Matsuno began his career at the Japanese video game developer Quest Corporation. In 1993, he served as the director of Ogre Battle: The March of the Black Queen for the Super Famicom. It is the first installment of an episodic series of tactical role-playing games. On naming the game, Matsuno was inspired by rock band Queen's second album, which contained two songs titled "Ogre Battle" and "The March Of The Black Queen". Even the Rhyan Sea, a location in the Ogre Battle world, is named after "Seven Seas of Rhye".[4] The next game he worked on was Tactics Ogre: Let Us Cling Together, released in 1995 for the Super Famicom in Japan. The dark political narrative of the game revolving around the reality of war was inspired by Matsuno's outside perspective on events that unfolded during the Yugoslav Wars in the early 1990s, including the Bosnian Genocide.[5]

Although Let Us Cling Together is the second entry released in the Ogre Battle franchise, it featured dramatically different gameplay than its predecessor. While Ogre Battle: The March of the Black Queen was more akin to a grand strategy role-playing game (RPG), Let Us Cling Together was a more intimate, squad-based, isometric tactical RPG. Let Us Cling Together then launched a sub-series within the franchise with Tactics Ogre being used to distinguish the two forms of gameplay in later sequels (notably Tactics Ogre: The Knight of Lodis). Let Us Cling Together has since been well received and in March 2006, readers of the Japanese magazine Famitsu voted it number seven among their 100 all-time favorite games.[6]

Square and Square Enix

In 1995, Matsuno joined Square after quitting Quest.[7] At Square, Matsuno directed and wrote Final Fantasy Tactics for the PlayStation. Similar in design and gameplay to Tactics Ogre, it was lauded for its highly intricate story. After the game's release, Matsuno and his team began development on Vagrant Story. Smaller in scope than Final Fantasy Tactics, it was highly regarded by critics and has gained somewhat of a cult following since its release. Matsuno supervised PlayOnline, Square’s online multiplayer gaming software prior to its first beta release in 2001. He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline.[8]

In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito.[9] He came up with the game's original concept and plot.[10] Matsuno reportedly was temperamental and refused to come to work for a month after part of the Final Fantasy XII team had left Square Enix to join Hironobu Sakaguchi's new company Mistwalker.[11] In August 2005, it was officially announced that he had stepped down from his position on the project due to a prolonged illness.[10][12]

Freelance period and Level-5

Akihiro Hino convinced Matsuno to join Level-5 in 2011.

In 2006, Matsuno expressed his interest for Nintendo's Wii console in a promotional video, stating that he was impressed with the intuitive functionality provided by the remote controller.[13] He was approached by his friend, the PlatinumGames producer Atsushi Inaba, to work on the scenario for the Wii game MadWorld.[14] While developing the setting, story and script, Matsuno often consulted with the development team and received conflicting orders from the staff members: the game designers wanted to emphasize extreme violence but the producers wished to tone it down instead. Matsuno's ideas and writing for the game were influenced by the necessity to balance these two different points of view.[15] In October 2007, composer and longtime collaborator Hitoshi Sakimoto mentioned that he was working with Matsuno on "some stuff".[16] When the original developers of Tactics Ogre: Let Us Cling Together were assembled to work on a reimagined port for the PlayStation Portable, Matsuno was called upon to handle the game design and new story elements.[17]

Soon after the port was finished, Level-5 president Akihiro Hino entered talks with him to convince him of joining the company. In June 2011, it was announced that Matsuno had entered Level-5 based on his impression of the Professor Layton and Inazuma Eleven series and in order to create the games he wanted to.[18] During his stay there, he developed the fantasy RPG Crimson Shroud for the Nintendo 3DS, which is part of the collaborative project Guild 01 of Grasshopper Manufacture's Goichi Suda, Sega's Yoot Saito and comedian Yoshiyuki Hirai.[19] Matsuno left Level-5 in October 2012 and explained "With my work done on the domestic and overseas version of my latest 3DSWare game, it was good timing for me to step down and take a short break in order to recharge for my next project."[20] In September 2013, he announced a partnership with the American company Playdek to develop Unsung Story, a strategy game similar to Matsuno's previous titles and set in a medieval fantasy world.[21]

Algebra Factory

Matsuno founded a "planning, screenplay, and production" oriented company named Algebra Factory in 2016.[22] During the Algebra Factory era, he was hired by Square Enix to produce the "Return to Ivalice" raid for the MMORPG Final Fantasy XIV's expansion Stormblood and once more for the "Save the Queen: Blades of Gunnhildr" storyline for the Shadowbringers expansion, and by Cygames Corporation for game drafts and management for the mobile game Lost Order.[23][24][25]

Game design

Matsuno stated that he is heavily influenced by Western games. He is also influenced by films, particularly the original trilogy of Star Wars films. He has described the development culture at Quest as having been a "kind dictatorship" while Square's was more "democratic", and is not personally fond of other team members having input on his narrative work.[2]

Works

Works
Year Game Role Ref.
1990 Conquest of the Crystal Palace Planner [26]
1993 Ogre Battle: The March of the Black Queen Director, planner [27]
1995 Tactics Ogre: Let Us Cling Together Director, game designer, scenario writer [17]
1997 Final Fantasy Tactics Director, writer [27]
2000 Vagrant Story Director, producer, battle designer, writer [27]
2003 Final Fantasy Tactics Advance Producer [28]
2006 Final Fantasy XII Writer, original concept, original director, supervisor [10]
2009 MadWorld Writer [29]
2010 Tactics Ogre: Wheel of Fate Game designer, scenario writer [30]
2012 Crimson Shroud Game designer, scenario writer [31]
2014 Terra Battle "The Death of Shay and Arionne" scenario writer [32]
2017 Lost Order Director [33]
Final Fantasy XIV: Stormblood "Return to Ivalice" scenario writer [23]
2020 Final Fantasy XIV: Shadowbringers "Save the Queen: Blades of Gunnhildr" scenario writer [34]
Unsung Story Game designer, writer [35]

References

  1. "第1回 クエスト→スクウェア×任天堂 = ?". Nintendo. 2003-03-20. Archived from the original on 2013-06-14. Retrieved 2013-06-12.
  2. Taitai (April 28, 2011). "「タクティクスオウガ」は若さ故の作品――ゲームデザイナー・松野泰己氏が語るクリエイターとしてのルーツとは". 4Gamer. Archived from the original on 2014-02-21. Retrieved 2014-02-08.
  3. Taylor, Brendon (November 9, 2016). "Ogre Battle: March of the Black Queen / Densetsu no Ogre Battle (伝説のオウガバトル) - SNES, Saturn, PlayStation (1993)". Hardcore Gaming 101. Archived from the original on 2017-05-14. Retrieved 2017-05-08.
  4. East, Tom (2009-07-03). "New Nintendo Downloads". Official Nintendo Magazine. Archived from the original on 2014-10-10. Retrieved 2013-06-12.
  5. Parish, Jeremy (2011-02-08). "Let Us Remember Together: A Tactics Ogre Retrospective". 1UP.com. Archived from the original on 2013-03-19. Retrieved 2013-06-12.
  6. Colin, Campbell (2006-03-03). "Japan Votes on All Time Top 100". Edge. Archived from the original on 2014-10-10. Retrieved 2013-06-12.
  7. Gifford, Kevin (2011-06-28). "Strategy RPG Pioneer Yasumi Matsuno Jumps to Level-5". 1UP.com. Archived from the original on 2013-02-26. Retrieved 2013-06-12.
  8. "Yasumi Matsuno speaks about Final Fantasy Tactics for the GBA". GameSpot. 2002-03-27. Retrieved 2013-06-12.
  9. Kawamura, Naruhiro (2001-01-22). "FF11、PCでも発売、FF12の制作を開始". Mainichi. Archived from the original on 2001-04-13.
  10. Niizumi, Hirohiko (2005-08-01). "FFXII producer steps down". GameSpot. Archived from the original on 2012-11-08. Retrieved 2013-06-12.
  11. "Final Fantasy XII Dated". 1UP.com. 2005-07-30. Archived from the original on 2016-06-18. Retrieved 2013-06-12.
  12. Anoop Gantayat (August 1, 2005). "Changes to Final Fantasy XII Staff". IGN Entertainment, Inc. Archived from the original on 2012-11-06. Retrieved 2011-06-29.
  13. Kennedy, Sam (2006-09-14). "Matsuno Developing for Wii". 1UP.com. Archived from the original on 2016-07-01. Retrieved 2010-03-19.
  14. Torres, Ricardo (2009-02-13). "Madworld Updated Hands-On". GameSpot. Archived from the original on 2013-10-04. Retrieved 2013-06-12.
  15. Matsuno, Yasumi (2009-03-04). "Narrativity". IGN. Archived from the original on 2009-03-11. Retrieved 2013-06-12.
  16. Kennedy, Sam; Parish, Jeremy (2007-10-30). "Enchanting Melodies: Final Fantasy XII Composer Hitoshi Sakimoto Interview". 1UP.com. Archived from the original on 2013-10-04. Retrieved 2010-03-19.
  17. Gantayat; Anoop (2010-07-22). "Team Tactics Ogre Details PSP Remake". Andriasang. Archived from the original on 2012-12-25. Retrieved 2013-06-12.
  18. Gantayat, Anoop (2011-06-29). "How Yasumi Matsuno Ended Up at Level-5". Andriasang. Archived from the original on 2012-09-30. Retrieved 2013-06-12.
  19. Dutton, Fred (2011-10-13). "Level-5 announces Guild 01 for 3DS". Eurogamer. Archived from the original on 2013-10-04. Retrieved 2013-06-12.
  20. Lien, Tracey (2012-11-08). "Vagrant Story and Ogre Battle developer leaves Level-5 after less than 17 months". Polygon. Archived from the original on 2013-10-04. Retrieved 2013-06-12.
  21. Wallace, Kimberley (2013-09-19). "Final Fantasy Tactics And Vagrant Story Director Introduces New Project". Game Informer. Archived from the original on 2013-09-20. Retrieved 2013-09-19.
  22. "Algebra Factory". Archived from the original on 2017-03-20. Retrieved 2017-03-19.
  23. Williams, Mike (December 23, 2016). "Final Fantasy XIV: Stormblood Coming June 20, 2017, Matsuno Returns to FF". US Gamer. Retrieved June 28, 2020.
  24. Talbot, Carrie (April 8, 2020). "Final Fantasy XIV: Shadowbringers 5.25 patch is live – here's what it brings". PCGamesN. Retrieved June 28, 2020.
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  26. Greenwood, Garrett (July 13, 2017). "Conquest of the Crystal Palace". Hardcore Gaming 101. Retrieved June 28, 2020.
  27. Yin-Poole, Wesley (November 8, 2012). "Final Fantasy Tactics, Vagrant Story developer Yasumi Matsuno exits Level-5". Eurogamer. Retrieved June 28, 2020.
  28. Kalata, Kurt (December 19, 2018). "Final Fantasy Tactics Advance". Hardcore Gaming 101. Retrieved June 28, 2020.
  29. Fletcher, J.C. (March 5, 2009). "Yasumi Matsuno resurfaces to discuss work on MadWorld". Engadget. Retrieved June 28, 2020.
  30. Gantayat, Anoop (July 22, 2010). "Team Tactics Ogre Details PSP Remake". Andriasang. Retrieved June 28, 2020.
  31. Sahdev, Ishaan (November 30, 2012). "Yasumi Matsuno's Crimson Shroud Has English Screenshots And A Release Date". Siliconera. Retrieved June 28, 2020.
  32. Priestman, Chris (January 26, 2015). "Strategy RPG Terra Battle will be getting an online co-op battle mode soon". Pocket Gamer. Retrieved June 28, 2020.
  33. Romano, Sal (2016-08-21). "Cygames and Platinum Games announce real-time tactics game Lost Order for smartphones". Gematsu. Archived from the original on 2016-08-21. Retrieved 21 August 2016.
  34. "Letter from the Producer LIVE Part LVII Digest (2/14/2020)". forum.square-enix.com. Retrieved 2020-04-04.
  35. "A message from Yasumi Matsuno, Q&A Sessions, and MORE!". Playdek. 2014-01-28. Archived from the original on 2014-02-17. Retrieved 2014-02-17.
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