Soma Games
Soma Games is an American third-party video game developer based in Newberg, Oregon. Founded in 2005 by Chris Skaggs, Rande Bruhn, and John Bergquist, Soma originally produced mobile games based on their own original properties such as G and Windup Robots, but in 2018 became the first studio to create a licensed game based on the popular Redwall series of books. Soma Games emphasizes its Christian company culture, and often describes itself as a Christian video game company that does not make video games specifically about Christianity.[1]
History
The idea for Soma Games was conceived by Christopher Skaggs, a web developer from Newberg, Oregon. Skaggs has claimed that he first developed the concept for the company in 2005 after attending the nearby Christian Game Developers Conference and then being be interviewed on a late-night television show in Boston, Massachusetts about the "Christian video game" sector of the video game industry.[2] Skaggs has said that these events were what directly inspired him to begin creating the basic materials for his own video games company called Soma Games.[3]
The two other founding members of Soma Games, Rande Bruhn and John Bergquist, began mentoring and helping Skaggs in 2005 after meeting him at a Christian retreat event called Bootcamp NW. It was during this time that Soma developed the ideas for its first games, GRoG, Dark Glass, and The Race.[4] These ideas were put on hiatus for a time due to external circumstances in Skaggs' life, but in 2008 Skaggs and his colleagues began brainstorming ideas again.[5] In October 2008 John Bergquist began volunteering more actively, helping Skaggs write down ideas and establish Soma as an actual company (though due to financial constraints he was not hired as an official employee until 2011), and Rande Bruhn followed as an official business partner two months later.[6][7][8] In December 2008, Soma Games received its first amount of funding began coding its first projects.[8][9]
Arc series
Entering 2009, Soma consisted of four employees (with three additional remote "contractors" giving their time both paid and unpaid.)[10] Throughout its earliest years, Soma Games focused on fleshing out their three-game concepts as well as gaining publicity and funding.[11][12] They soon developed a fourth game concept, this being for a full series they decided to call "Arc." The team decided that the Arc series would consist of three small iPhone games or "episodes" that would act as a prologue for a larger console game eponymously titled Arc.[13] As a way to obtain early funding from fans, Soma released a computer wallpaper featuring concept art from their Dark Glass game that players could buy with the promise that they could later "redeem" this wallpaper for a free copy of Arc when it was released.[13] In March 2009, the company began selling merchandise through CafePress.com.[14]
The first game in the Arc series, G, was announced on February 11, 2009.[15] It entered beta in March and was submitted to the Apple App Store in April, eventually releasing on April 25, 2009.[16][17] The app received very positive reviews upon launch, with reviewers praising its visuals, storyline, art, and voice-acting but also criticizing some technical bugs present in the initial build and the game's tendency to become boring quickly.[18][19][20][21][22][23] Software updates were continued to be put out for G throughout the rest of the year.
On June 17, 2009, Soma revealed plans for the sequel to G, titled F, in an interview with the German app review site pressHOME. In the same way that the name "G" stood for its main gameplay mechanic of "Gravity," "F" was said to refer to the sequel's main gameplay mechanic of "Force."[24] Screenshots were released to news outlets a couple of months later and the title was revealed to be a 3D game rather than following the 2D approach of its predecessor.[25] Eventually it was also revealed that the third mobile game preceding the series' finale of Arc would be titled "E.[23][26]
In 2009, the staff of Soma Games were asked to speak at the Christian Game Developers Conference in Portland, Oregon and have been asked to be recurring speakers nearly every year since.[27] In 2009, G won the "Best iPhone Game" award at the conference.[28] In October 2009 Soma partnered with the band Skillet to give away free IPod Touches with copies of G on them.[29]
Relationship with Intel
In December 2009, Soma began partnering with Intel Corporation to be one of the initial developers for their upcoming AppUp app store.[30] A Flash port of G was developed by the team in approximately two and a half weeks, and launched as one of 22 initial games on the AppUp platform.[31][32][33] In a series of blog posts, Chris Skaggs conveyed his excitement to be one of the original app developers on an app store that would be pre-installed on certain computers.[34][35] With the release of their 2.0 update for G in March 2010, Soma ran a contest for players to win a then-unreleased IPad by reaching the highest score in G.[36][37] G was ported to the BlackBerry PlayBook in April 2011 to be among the device's launch catalog,[38] and a Steam port for the game was also considered but ultimately cancelled.[39]
In order to develop the PC port for G, development of F was put on hold, but was picked up again the next year. Gameplay footage of F was released in October 2010 featuring a 3D space environment running on the Unity engine, and the game was given the subtitle "The Storm Riders."[40] Actress and video game journalist Lisa Foiles was also announced to be working on the game's story as a writer, and Lisa was cited as responsible for adding cutscenes to the game's script.[41][42] However, despite releasing many pieces of concept art, teasers, and gameplay footage, the release date for F: The Storm Riders was continually pushed back, and the release for the game (as well as its two sequels) was eventually put on an indefinite hiatus.
Wind Up Robots and continuing Arc
At the same time as development on F was taking place, Soma Games was also reportedly working on another of their initial game ideas, GRoG, which stood for "that Giant Robot Game you have." During development, work on the game evolved into working on a prequel, and on May 31, 2011 this prequel was announced to be released later in the year under the title "Wind Up Robots."[43] Wind Up Robots missed its July launched date and eventually was released on December 14, 2011 for the Intel AppUp, iOS and Amazon Kindle Fire appstores.[44][45][46] The game received generally positive reveiews, with some sources commenting favorably upon its originality and robot customization features but critiquing its tutorial and imprecise touch control movement.[47][48][49][50][51] In 2012 Soma participated in the Intel Ultimate Coder: Ultrabook Challenge to use the same assets from Wind Up Robots to make a spinoff game called Wind Up Football in six weeks.[52] Wind Up Football was added as a gamemode in an update to the original Wind Up Robots game at first, but was later released to appstores as a standalone game.
Going into 2012, during one of their weekly update YouTube videos, Soma announced that they planned to continue the Arc and GRoG storylines that they had developed.[53] In order to remind players of the Arc storyline, Soma announced that they were remaking the original G: Into the Rain for X and X as G Prime.[54]
Redwall series
In 2011, an associate had called Soma's founder Chris Skaggs to inform him that he had acquired the master license to the Redwall series from the author of the books, Brian Jacques (who had previously been very guarded about sharing the license with anyone). Chris and his associate entered into talks of developing a small mobile game for the Redwall brand, as mobile gaming was where the Soma team had the most experience.[6] In 2013, a Kickstarter was set up to fund the Redwall game, and in 2018 the game was released on Steam for Mac and PC.
Company culture
The management and staff of Soma Games are vocal Christians, and are very open about their religious affiliation. However, while the company is based on Christian values, they have often clearly expressed that they do not create "Christian video games," that is, video games that are explicitly based around Christian stories and content. Soma Games have often described themselves as being the "C. S. Lewis of video games," taking inspiration from the prolific Christian author by making video games with Christian values and themes, but that are not specifically using Christian stories and tropes.[6][5][23][55][56] In its early days, Soma had to overcome the obstacle of funding its games to try and deliver polished content rather than manufacturing its earliest products on a minimal budget — a challenge they cited as a point of failure for many startup Christian video game developers.[5][57][58]
The company founder, Chris Skaggs, has mentioned many times that he values artistic beauty and a good story in games over impressive new gameplay.[6][4][23][59][60] He has also many times mentioned his company's emphasis on commanding rest, contrary to the typical expectation of video game companies to implement "crunch time."[6][61]
Code-Monkeys
Soma Games also ran a sister brand called "Code-Monkeys" in which their same employees would do "work-for-hire" developing games and software not of original IP's. This was done to provide income in-between the release of their larger projects published under Soma Games.[62]
In June 2011, the Soma Games developers released the game Bok Choy Boy for the Intel AppUp platform and iOS under the name of their sister brand, Code-Monkeys. This game was based around the popular Chinese Bok Choy Boy toy line.[63]
Games published
As Soma Games
Title | Release date | Notes |
---|---|---|
G: Into the Rain | April 25, 2009 (iPhone)
January 7, 2010 (AppUp) April 14, 2011 (BlackBerry PlayBook) |
The first game in the Arc series. |
Windup Robots | December 14, 2011 (Android, iOS, AppUp) | A prequel to the planned game GRoG. |
Windup Football | 2012 (Mac, PC, iOS, Android) | A spin-off of Windup Robots made for the Intel Ultimate Coder: Ultrabook Challenge. |
The Lost Legends of Redwall: The Scout | September 14, 2018 (Mac, PC) | |
The Lost Legends of Redwall: Escape the Gloomer | November 16, 2018 (Mac, PC)
May 9, 2019 (Android, iOS, Alexa) |
Developed in partnership with Clopas. |
As Code-Monkeys
Title | Release date | Notes |
---|---|---|
Lunar Storm | November 2010 (AppUp) | A retro-game tribute. |
Bok Choy Boy | June 2011 | Developed for Chinese markets. |
Santa's Giftship | December 2011 | An homage to the game Zombie Gunship by Limbic Software. |
References
- Donovan, Tristan (3 May 2011). "Gaming for God". Eurogamer.net.
- Nite Beat Interview With Portland Helmich. August 1, 2005.
- "The Soma Story - Chapter 1". Soma Games. Retrieved 2020-04-08.
- "Career Interview - Chris Skaggs, Game Designer". Clash Entertainment. 1 May 2010. Archived from the original on 14 December 2010. Retrieved 15 June 2020.
- Skaggs, Chris (22 October 2008). "Soma Games Interview" (Interview). Interviewed by Patrick of ICEPowered.com. Archived from the original on 14 July 2009.
- Sam Eldredge and Blaine Eldredge (28 May 2019). "The Video Game Dreamers - Chris Skaggs and John Bergquist". And Sons Magazine (Podcast). And Sons Magazine. Retrieved 5 April 2020.
- Sam Eldredge and Blaine Eldredge (28 May 2019). "The Video Game Dreamers - Chris Skaggs and John Bergquist". And Sons Magazine (Podcast). And Sons Magazine. Event occurs at 9:41. Retrieved 5 April 2020.
- Skaggs, Chris. "The Soma Story - Chapter 2". Archived from the original on 14 April 2020.
- Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 7". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Event occurs at 5:36. Retrieved 16 April 2020.
- Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 7". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Event occurs at 5:13. Retrieved 16 April 2020.
- Gerke, Jeff (2008). A Marcher Lord Press Gallery. Marcher Lord Press.
- "Christians get in the game". Christian News Northwest. August 2008. Archived from the original on 27 September 2008.
- Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 8". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Retrieved 16 April 2020.
- "Soma Games homepage". 28 March 2009. Archived from the original on 28 March 2009. Retrieved 30 April 2020.
- Park, Christopher (11 February 2009). "Soma Games' G: A Worthwhile Apple App Store Game". GotGame.com. Archived from the original on 17 February 2009. Retrieved 22 April 2020.
- "Soma Games website banner - G now in our first round Beta! W00t!". Archived from the original on 28 March 2009. Retrieved 5 April 2020.
- Soma Games. (14, April 2010). OK - G is now off to Apple and in review. w00t! Check out the new video trailer.... [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/posts/71923701218
- Szota, Sven (30 April 2009). "(Review) G - Into the Rain". pressHOME. Archived from the original on 15 May 2009. Retrieved 5 April 2020.
- "G in Review – It Will Pull You In + 1 Promo Code Giveaway". Touch My Apps. 5 May 2009. Archived from the original on 12 January 2010. Retrieved 5 May 2020.
- Effendi, Jeff (10 May 2009). "G". Archived from the original on 29 November 2009. Retrieved 5 May 2020.
- Frost, Riordan (6 May 2009). "G Review". Slide To Play. Archived from the original on 12 December 2009. Retrieved 5 May 2020.
- "iPhone Game Review: Nothing Quite Like G in the App Store". AppSmile. 11 June 2009. Archived from the original on 24 March 2012. Retrieved 5 May 2020.
- Ouellette, Edwin (October 2009). "Newberg game-makers get positive reviews". Christian News Northwest.
- "Exklusiv: Nach "G" kommt "F"". pressHOME. 17 June 2009. Archived from the original on 20 June 2009. Retrieved 5 May 2020.
- Effendi, Jeff (19 August 2009). "World Exclusive: 'F'". AppGamer.net. Archived from the original on 22 August 2009. Retrieved 8 May 2020.
- Soma Games. (15, July 2009). ''OK, so this cool science story is just so up our alley. Asteroids, Icetroids! Even the artists image got me excited about the story we are telling in G,F,E and ultimately ARC.'' Enjoy [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/posts/103654999748
- Skaggs, Chris (20 July 2009). "CGDC 2010 – A Pleasure As Always". Som(a)niloquy - Soma Games. Archived from the original on 27 December 2010. Retrieved 8 May 2020.
- "CGDC: Conference". cgdc.org. 11 December 2009. Archived from the original on 11 December 2009. Retrieved 8 May 2020.
- Soma Games. (28, April 2010). ... I met a really neat guy with Air 1 radio and after jawing about Soma Games we decided to plug in with Skillet's October 30th concert in Salem, OR. Show up and you could win an 8GB iPod Touch with G pre-installed. [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/posts/161110052198
- DiColo, Jerry A. (9 March 2010). "Intel Seeks Apps for Atom Gadgets". The Wall Street Journal. Retrieved 12 May 2020.
- Duffy, Bob (27 April 2010). "A Tale of Two Ports: A Picard vs Kirk review of mobile app porting techniques". Intel Atom Developer Program. Archived from the original on 27 July 2010. Retrieved 12 May 2020.
- Duffy, Bob (26 April 2010). "From iPhone to AppUp: Porting "G:Into the Rain"". AppUp official website. Archived from the original on 4 September 2010. Retrieved 12 May 2020.
- "Q&A with Intel's Bill Pearson". LifeHacker. 26 March 2010. Archived from the original on 12 May 2020. Retrieved 12 May 2020.
- Skaggs, Chris (9 July 2010). "Computex: The Buzz, The Bombs, and the Booth Babes". Som(a)niloquy - Soma Games Blog. Archived from the original on 16 April 2011. Retrieved 29 May 2020.
- Skaggs, Chris (20 August 2010). "An Open Letter to Intel on The AppUp Center". Som(a)niloquy - Soma Games Blog. Archived from the original on 27 December 2010. Retrieved 29 May 2020.
- "Arc Contest Homepage". Soma Games Arc website. Archived from the original on 17 September 2010. Retrieved 12 May 2020.
- Skaggs, Chris. “G 2.0 is live! :: iPad Giveaway Contest Mar 3-16.” TouchArcade Promo Codes and Contests forum, 23 February 2010. https://toucharcade.com/community/threads/g-2-0-is-live-ipad-giveaway-contest-mar-3-16.46052/
- Soma Games. (14, April 2011). Just got the news that our game G was approved to be on the new BlackBerry Playbook as part of the launch catalog. W00t! That little game just keeps on selling!. [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/posts/181117451936189
- Whats up with Soma Games (YouTube video). 28 October 2010. Event occurs at 3:27.
- Whats up with Soma Games (YouTube video). 28 October 2010. Event occurs at 3:08.
- Whats up with Soma Games (YouTube video). 28 October 2010. Event occurs at 4:25.
- Soma Games. (2, December 2010). So you may be asking yourself, "Why is F being delayed?" I'll tell you why - because somewhere late in production somebody had the bright idea to include cutscenes into the script (@lisafoiles) and we all thought that was awesome. But art takes time...still, I'm starting to feel like the delay will be well worth it. What do you think? [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/photos/a.94773138084/461807963084/
- Soma Games. (31, May 2011). We are pleased to announce the first game since G. Windup Robots will be available July 7th! The game initially will be available on the Intel Appup store and iTunes with the Blackberry Playbook and other stores to follow. [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/photos/a.10150187434668085/10150187434713085/
- Good, Owen (6 January 2012). "Play With Toys Past Bedtime in Wind-Up Robots". Kotaku. Archived from the original on 12 May 2020. Retrieved 12 May 2020.
- "Amazon Appstore: Wind Up Robots (Kindle Tablet Edition) listing". Amazon Appstore. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- Soma Games. (14, December 2011). The whole team was biting nails, wandering around, nervously excited and overall acting like zombies today (no brain lunch though). We are so excited to share it finally. WUR releases around the globe tonight. Thanks again for all the support and friendship. [Facebook post]. Retrieved from https://web.archive.org/web/20200615212815/https://www.facebook.com/SomaGames/posts/10150415017158085
- Syntheticvoid (17 December 2011). "Wind Up Robots - 0.99 (Soma Games)". The App Shack. Archived from the original on 11 January 2011. Retrieved 15 June 2020.
- ""Wind Up Robots" from Soma Games". Clash Entertainment. 20 December 2020. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- Albie (17 December 2011). "Wind Up Robots Winds You Up and Coming Back for More". Gaming Relativity. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- Sylvene (21 December 2011). "Review - Wind Up Robots". GamersInfo.net. Archived from the original on 24 January 2012. Retrieved 15 June 2020.
- LaFollette, Angela (28 March 2012). "Wind Up Robots is a 3D Base Defense Game". Apps On Tap. Archived from the original on 3 April 2012. Retrieved 15 June 2020.
- Marcus, Karen (5 December 2012). "Case Study: Soma Games Develops Graphics-rich Game for Ultrabook™ in the Intel® Ultimate Coder Challenge". Intel Game Development. Archived from the original on 12 May 2020. Retrieved 12 May 2020.
- Skaggs, Chris (18 February 2012). Soma Re-Vision 2012 (Flurry Friday Ep. 15) (YouTube video).
- Flurry Friday Ep. 19 - April 13th 2012: G Prime (YouTube video). 13 April 2012.
- Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 7". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Event occurs at 33:00. Retrieved 16 April 2020.
- Skaggs, Chris (5 May 2009). "Top 5 Everything Soma Games Part 2" (Interview). Interviewed by Jeff Effendi. Archived from the original on 31 December 2009.
- Skaggs, Chris (29 October 2009). "Serialized Gaming Requires Rapid Distribution". Som(a)niloquy - Soma Games. Archived from the original on 12 December 2009. Retrieved 8 May 2020.
- Skaggs, Chris (5 November 2009). "Keep Raising The Bar". Som(a)niloquy - Soma Games. Archived from the original on 12 December 2009. Retrieved 8 May 2020.
- Skaggs, Chris (2 May 2009). "Top 5 Everything Soma Games" (Interview). Interviewed by Jeff Effendi. Archived from the original on 29 November 2009. Retrieved 5 May 2020.
- Skaggs, Chris (28 October 2010). Whats up with Soma Games (YouTube video).
- Skaggs, Chris (27 January 2012). Flurry Friday Ep. 13 - Time for Rest (YouTube video).
- Skaggs, Chris. "App Development and The Fuzzy-Wuzzy Fallacy". Soma Games website. Archived from the original on 29 May 2020. Retrieved 29 May 2020.
- Nopp, Terri (11 July 2011). "New Bok Choy Boy Video Game Now Available for Download". Cision PRWeb. Archived from the original on 15 January 2012. Retrieved 12 May 2020.