ATASCII

The ATASCII character set, from ATARI Standard Code for Information Interchange, alternatively ATARI ASCII, is the variation on ASCII used in the Atari 8-bit family of home computers. The first of this family are the Atari 400 and 800, released in 1979, and later models were released throughout the 1980s. The last computer to use the ATASCII character set is the Atari XEGS which was released in 1987. The Atari ST family of computers use the different Atari ST character set.

The entire visible ATASCII character set, both normal and inverse glyphs, upscaled to 2x to better show details

Like most other non-standard ASCIIs, ATASCII has its own special block graphics symbols (arrows, blocks, circles, line segments, playing card suits, etc.) corresponding to the control character locations of the standard ASCII table (characters 031), and a few other character locations.

Control characters

The main difference between standard ASCII and ATASCII is the use of control characters. In standard ASCII, a character in the range 0 to 31 is construed as a command, which might move the cursor, clear the screen, end a line, and so on. Some of these were designed for use on printers and teletypes rather than on screen (to advance the paper, overtype, and so on). In ATASCII most of the ASCII control character values produce a graphics glyph instead. ATASCII uses character values different from ASCII for cursor control.

ATASCII has a character set of only 128 characters. If the high-order bit is set on a character (i.e., if the byte value of the character is between 128 and 255) the character is generally rendered in the reverse video (also called "inverse video") of its counterpart between 0 and 127, using a bitwise negation of the character's glyph. This is done by the ANTIC chip. The two exceptions to this rule are that an "escape" character (ATASCII and ASCII 27) with its high order bit set becomes an "EOL" or "End Of Line" character (ATASCII 155; ASCII 13), and a "clear screen" character (ATASCII 125) with its high order bit set becomes a "bell" or "buzzer" character (ATASCII 253; ASCII 7). No Atari printers actually have a bell, but the computer will sound if it is written to the screen device.

The ATASCII control characters used by the screen editor for cursor control (arrow keys) and text editing (tab, insert, delete, backspace, etc.) have associated graphic symbols that can be displayed by preceding them by the "escape" character (ATASCII 27). For example, a right arrow can be displayed on a screen or printer by preceding it with the escape character followed by the "cursor right" character itself (ATASCII 31).

The Atari screen editor implements the text cursor by simply inverting the character at the cursor position (by XOR with $80). It does not flash.

Interoperation

The differences between character representation can cause problems during modem communication between Ataris and other computers. Cursor movement commands (and even carriage returns and line feeds) from computers not using ATASCII will be nonsense on an Atari, and vice versa. Terminal programs need to translate between ATASCII and standard ASCII.

Some Atari-based BBSs exploited this difference by asking the client to hit the "Return" key. If it got 13 (ASCII CR), then standard ASCII would be used. If it got 155 (ATASCII CR) it would switch to ATASCII, allowing full use of the ATASCII graphic set. Some Atari BBSs would also block features (or even block access completely) for non-Atari users.

ATASCII animations

The control codes in ATASCII are transmissible to other computers such as BBS's, and crude animations are possible. These animations, also known as "break movies", often take the form of short cartoons, and were a popular feature of Atari BBSs in its heyday.

Because cursor control operations are represented with a single character (as opposed to multi-byte 'escape' sequences that were common in other schemes, like ANSI or VT100), it is quite easy to make these animations. They can be created by a short BASIC program that captures keyboard commands, echoes them to the screen and saves them to a file. The Atari also allowed commands to be typed and captured as part of its operating system. Of course this required care to get it right, but after a few attempts it normally became quite easy. The simple capture programs didn't have editing features, so ATASCII movies frequently had errors that were corrected by repositioning the cursor and printing over the mistake.

Character set

Graphic characters

The following table shows the ATASCII character set. Each character is shown with a potential Unicode equivalent if available. Space and control characters are represented by the abbreviations for their names.

ATASCII[1]
_0 _1 _2 _3 _4 _5 _6 _7 _8 _9 _A _B _C _D _E _F
0_
2665

251C
🮇
1FB87

2518

2524

2510

2571

2572

25E2

2597

25E3

259D

2598
🮂
1FB82

2582

2596
1_
2663

250C

2500

253C

2022

2584

258E

252C

2534

258C

2514
/ESC[lower-alpha 1]
241B/001B
[lower-alpha 1]
2191
[lower-alpha 1]
2193
[lower-alpha 1]
2190
[lower-alpha 1]
2192
2_ SP
0020
!
0021
"
0022
#
0023
$
0024
%
0025
&
0026
'
0027
(
0028
)
0029
*
002A
+
002B
,
002C
-
002D
.
002E
/
002F
3_ 0
0030
1
0031
2
0032
3
0033
4
0034
5
0035
6
0036
7
0037
8
0038
9
0039
:
003A
;
003B
<
003C
=
003D
>
003E
?
003F
4_ @
0040
A
0041
B
0042
C
0043
D
0044
E
0045
F
0046
G
0047
H
0048
I
0049
J
004A
K
004B
L
004C
M
004D
N
004E
O
004F
5_ P
0050
Q
0051
R
0052
S
0053
T
0054
U
0055
V
0056
W
0057
X
0058
Y
0059
Z
005A
[
005B
\
005C
]
005D
^
005E
_
005F
6_
2666
a
0061
b
0062
c
0063
d
0064
e
0065
f
0066
g
0067
h
0068
i
0069
j
006A
k
006B
l
006C
m
006D
n
006E
o
006F
7_ p
0070
q
0071
r
0072
s
0073
t
0074
u
0075
v
0076
w
0077
x
0078
y
0079
z
007A

2660
|
007C
🢰[lower-alpha 1]
1F8B0
/BS[lower-alpha 1]
25C0/0008
/HT[lower-alpha 1]
25B6/0009
8_
 

 

258A

 

 

 

 

 

25E4

259B

25E5

2599

259F

2586

 

259C
9_
 

 

 

 

25D8

2580

 

 

 

2590

 
NBSP/LF
00A0/000D

 

 

 

 
A_
2588
!
 
"
 
#
 
$
 
%
 
&
 
'
 
(
 
)
 
*
 
+
 
,
 
-
 
.
 
/
 
B_ 0
 
1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
:
 
;
 
<
 
=
 
>
 
?
 
C_ @
 
A
 
B
 
C
 
D
 
E
 
F
 
G
 
H
 
I
 
J
 
K
 
L
 
M
 
N
 
O
 
D_ P
 
Q
 
R
 
S
 
T
 
U
 
V
 
W
 
X
 
Y
 
Z
 
[
 
\
 
]
 
^
 
_
 
E_
 
a
 
b
 
c
 
d
 
e
 
f
 
g
 
h
 
i
 
j
 
k
 
l
 
m
 
n
 
o
 
F_ p
 
q
 
r
 
s
 
t
 
u
 
v
 
w
 
x
 
y
 
z
 

 
-
 
🢰/BEL
    /0007
/DEL
    /007F

 

  Letter  Number  Punctuation  Symbol  Other  Undefined

  1. Characters 1B-1F and 7D-7F had a dual use as graphics characters and control characters.

Note the asymmetry in the selection of graphics characters: There are lower triangles but no upper triangles, a left half block but no right half block, and a lower half block but no upper half block. These missing characters could be displayed by using inverse video.

The glyph representation in ROM used by ANTIC for display are assigned in different order from ASCII/ATASCII. For example, to display the characters "@ABC" on screen by writing directly to the screen memory, one would write the decimal values 32, 33, 34, and 35 rather than the ASCII/ATASCII values 64, 65, 66, and 67.

Control characters

ATASCII control characters [2]
HexDecimalFunctionKeystroke
1B27 Escape keyESC
1C28 Cursor UpCTRL+-
1D29 Cursor DownCTRL
1E30 Cursor LeftCTRL++
1F31 Cursor RightCTRL+*
7D125 Clear ScreenCTRL+< or ⇧ Shift+<
7E126 Delete← Backspace
7F127 TabTab ↹
9B155 End of lineRETURN
9C156 Delete Line⇧ Shift+← Backspace
9D157 Insert Line⇧ Shift+>
9E158 Clear Tab stopCTRL+Tab ↹
9F159 Set Tab stop⇧ Shift+Tab ↹
FD253 BuzzerCTRL+2
FE254 Delete CharacterCTRL+← Backspace
FF255 Insert CharacterCTRL+>

See also

References

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